题目内容
20.Spending hours playing violent video games prevents teenagers from their moral growth,a study has found.It is thought that regular touch to violence and lack of contact with the outside world makes it harder for them to tell right from wrong.They also struggle to trust other people,and see the world from their viewpoints.Researchers from Brock University in Ontario found that those who spend more than three hours each day in front of the screen are particularly unlikely to have developed the ability to empathise(同情).
The Canadian researchers surveyed 109 boys and girls,aged 13 and 14,about whether they played video games,which games they liked,and how long they spent playing them.Their findings found that 88 percent of teens said they played games,and more than half admitted to playing games everyday.Violent games were among the most popular.
The teenagers also filled in a questionnaire designed to measure their moral development.For example,they were asked how important it is to save the life of a friend.
Previous studies have suggested that a person's moral judgement goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathise with others and take their viewpoints into account.The research found that this stage appeared to be delayed in teenagers who regularly played violent video games.
It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take other's thoughts into consideration.Researcher Mirjana Bajovic said:"The present results indicate that some teenagers;who spent three or more hours a day playing violent video games,are deprived of such opportnnities."Writing in the journal Educational Media International.the researchers added:"Touch to violence in video games may influence the development of moral reasoning because violence is not only presented as acceptable but is also justified and rewarded."
They concluded that rather than trying to enforce an‘unrealistic'ban on the games,parents and teachers should encourage teenagers to do charity work and take up after-school activities.
61.What would be the result of playing violent video games?D
A.Making teens easy to get along with.
B.Helping teens make more good friends.
C.Causing teens easier to tell right from wrong.
D.Getting teens hard to take others into consideration.
62.Why did the Canadian researchers carry out the studies?B
A.To discuss how to save the life of a friend.
B.To measure teenagers'moral development.
C.To enrich teenagers'awareness of social life.
D.To develop teenagers'ability to communicate.
63.What call we know from the words of Mirjana Bajovic?A
A.Vio1ent games cost teens social experiences in real life.
B.Playing games regularly will improve teens'intelligence.
C.Playing games inspires teens to develop fast.
D.Playing games makes teens help others.
64.What can be inferred from the text?D
A.Parents and teachers should let teens go online.
B.Playing video games should be forbidden among teens.
C.Game designers should be kindly treated and rewarded.
D.Teens should be encouraged to do more meaningful things.
65.Which of the following would be the best title of the text?A
A.Violent video games affect teenagers'moral development
B.Vio1ent video games delay teenagers'physical growth
C.Violent video games should be forbidden among teenagers
D.Violent video games reduce teenagers'chance in the real world.
分析 本文属于说明文阅读,作者通过这篇文章向我们介绍了一项关于青少年玩暴力游戏的研究,研究表明玩暴力游戏会影响青少年的道德发展,因此我们应该鼓励青少年做更有意义的事.
解答 61.D 细节理解题,根据第六段It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take other's thoughts into consideration.可知经常玩暴力游戏的孩子很难去考虑别人的感受,故选D.
62.B 推理判断题,根据第五段Previous studies have suggested that a person's moral judgement goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathise with others and take their viewpoints into account.可知加拿大的研究人员进行研究是为了衡量青少年道德发展,故选B.
63.A 细节理解题,根据第七段Researcher Mirjana Bajovic said:"The present results indicate that some teenagers;who spent three or more hours a day playing violent video games,are deprived of such opportnnities."可知Mirjana Bajovic的话说明了暴力游戏会花费青少年在现实生活中的经验,故选A.
64.D 推理判断题,根据最后一段 They concluded that rather than trying to enforce an‘unrealistic'ban on the games,parents and teachers should encourage teenagers to do charity work and take up after-school activities.可知应该鼓励青少年做更有意义的事,而不是打游戏,故选D.
65.A 主旨大意题,通读全文可知本文中作者主要向我们讲述了玩暴力游戏对青少年道德发展的影响,故选A.
点评 考查学生的细节理解和推理判断能力.做细节理解题时一定要找到文章中的原句,和题干进行比较,再做出正确选择.在做推理判断题时不要以个人的主观想象代替文章的事实,要根据文章事实进行合乎逻辑的推理判断.
A. | reported | B. | supposed | C. | devoted | D. | adopted |