题目内容

5.A big focus of the criticism of computer games has concerned the content of the games being played.When the story of the games is analyzed they can be seen to fall into some styles.The two styles most popular with the children I interviewed were‘Platformers'and‘Beat-them-ups.'Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles,moving on through the levels,and progressing through the different stages of the game.Beat-them-ups are the games which have caused concern over their violent content.These games involve fights between animated (动画的) characters.In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.
Argument has occurred in part because of the intensity of the game play,which is said to spill over into children's everyday lives.There are worries that children are becoming more violent and aggressive after longtime exposure to these games.Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive‘yells'at the screen.It is not only the‘Beat-them-up'games which produce this aggression; platform games are just as frustrating when the characters lose all their‘lives'and‘die'just before the end of the level is reached.Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (协调).When the player loses and the words‘Game over'appear on the screen,there is annoyance and frustration at being beaten by the computer and at having made an error.This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score.The annoyance experienced when defeated at a computer game is what makes gaming‘addictive':the player is determined not to make the same mistake again and to have‘one last go'in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground.The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.Playing these games can lead to anti-social behavior,make children aggressive and affect their emotional stability.

74.The best title for the passage isC.
A.How to control anger while playing computer games
B.There is no difference between‘Platformers'and‘Beat-Them-Ups'
C.How does playing computer games affect the level of violence in children
D.How to make children spend less time on computer games
75.The word"unscathed"in Paragraph 1probably meansA.
A.unharmed
B.unbeaten
C.unsettled
D.unhappy
76.According to Paragraph 2,how does violence relate to playing computer games?B
A.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
B.When losing computer games children tend to experience frustration and anger.
C.People who have good hand-eye-coordination tend to be more violent than others.
D.The violent content in the games gets children addicted to the games.
77.According to the author,why do video games lead to violence more than TV or movies?D
A.Because children cannot tell fiction from reality.
B.Because children like to act out the scenes in the games on the playground.
C.Because computer games can produce more anti-social behavior.
D.Because computer games involve children more than TV or films.

分析 本文主要介绍了计算机游戏给孩子们带来的暴力影响.人们对计算机游戏暴力的一些担心来自于孩子们无法辨别虚拟世界和现实世界.由于电子游戏比电视或电影都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大,所以人们担心孩子们会因为打游戏时间过长而渐渐变得有暴力倾向.

解答 74.C  标题选择题.根据第一段A big focus of the criticism of computer games has concerned the content of the games being played.可知计算机游戏的内容遭到很多非议;根据第二段Argument has occurred in part because of the intensity of the game play,which is said to spill over into children's everyday lives.There are worries that children are becoming more violent and aggressive after longtime exposure to these games.可知计算机游戏引起争议,有部分原因是因为小孩打游戏总是过了头,游戏已经渗透到他们生活中去.人们担心孩子们会因为打游戏时间过长而渐渐变得有暴力倾向;根据第三段Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality可知人们对计算机游戏暴力的一些担心来自于孩子无法辨别虚拟世界和现实世界.由此可见,本文的主旨是讨论计算机游戏给孩子们带来暴力影响的问题.故选C.
75.A  词义辨析题.根据第一段In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.可知卡通片中的人物被击中脑袋,或者从悬崖上掉下去,可以毫发无损地走开.由此推知,"unscathed"的意思是"未受伤的,未受损害的".故选A.
76.B  细节推理题.根据第二段Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive‘yells'at the screen.和Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (协调).When the player loses and the words‘Game over'appear on the screen,there is annoyance and frustration at being beaten by the computer and at having made an error.可知当游戏即将失利的时候,玩家就会觉得沮丧,为自己曾经的失误气恼,总想再来一次.故选B.
77.D  细节理解题.根据第三段The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.可知电子游戏比电视或电影都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大.故选D.

点评 本文考察学生的理解推断能力,抓住文章的关键词,采用寻读的方法查找细节,能根据已知的结果推测导致结果的可能原因.

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