题目内容

10.This is the largest clock in the world,______ minute hand is six meters long.(  )
A.whereB.whichC.whoseD.that

分析 这是世界上最大的钟表,它的分针有6米长.

解答 答案:C
根据句意以及空缺处之前的逗号可知,本句是非限定性的定语从句;此处应选关系代词whose"…的…"代替先行词the largest clock 作 minute hand 的定语,意为:最大的钟表的分针;A.关系副词,在从句中作地点状语;B.关系代词,在从句中作主语或宾语;D.关系代词that不能用于非限定性的定语从句;因此A.B.D不合句法,故选C

点评 做本题时,需要了解非限定性的定语从句中关系代词的用法;其次应根据先行词在从句中所作的成分及它们之间的句意关系,确定出要选的关系代词或关系副词;另外,本题主要考查了关系代词whose在非限定性定语从句中的用法:whose意为:…的…;通常被看做是who的所有格形式;这里指"钟表的分针",在从句中作的是定语成分.

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China has more than 30 intangible cultural heritage(非物质文化遗产) recognized by the UNESCO, including paper-cutting, the Dragon Boat Festival, Peking Opera, acupuncture(针灸) and so on. The organization adopted a decision that China’s “The Twenty-Four Solar Terms”(二十四节气) should be put on the Representative List of the Intangible Cultural Heritage of Humanity in 2016 in Ethiopia.

The Twenty-Four Solar Terms, knowledge of time and practices in agriculture, starts from the beginning of Spring and ends with the Greater Cold, moving in cycles. It developed through thee observation of the sun’s annual movement in China. In ancient time, the method of tugui, earth sundial(日暑), was used to measure the shadow of the sun for determining the solar terms.

The Twenty-Four Solar Terms came into being and developed in close relationship with Chinese agricultural production. At the initial(最初的) stage of agricultural development, people began to explore the seasonal rules in the agricultural production to meet the needs in seeding, harvesting and other activities. Gradually, they formed the concept of “seed in spring, grow in summer, harvest in autumn and store in winter”. During the spring and autumn periods, the agricultural production was highly influenced by the seasonal changes, thus forming the concept of Solar Terms.

As a traditional Chinese knowledge system of time with a history of thousands of years, the Twenty-Four Solar Terms clearly expresses the concepts of respect for nature, and harmony between man and nature. Created by Chinese ancestors, it has functioned as a complete set of weather calendar(日历) to guide the agricultural production in China. It has also been introduced into North Korea, Japan and other neighboring countries and still used in Japan. The Chinese heritage has provably influenced the people’s way of thinking and behaving and will continue to be an important carrier of Chinese cultural identity.

1.According to the first two paragraphs, the Twenty-Four Solar Terms______.

A. was used to measure the shadow of the sun

B. has not been listed as one intangible cultural heritage of humanity

C. repeats from the Beginning of Spring to the Greater Cold every year

D. is the best intangible cultural heritage recognized by the UNESCO

2.We can learn from the text that _______ in China in the past.

A. the Twenty-Four Solar Terms only influenced spring and autumn

B. the Twenty-Four Solar Terms had something to do with agriculture

C. people cared about the changes of weather just for fun

D. agricultural production highly influenced the seasonal changes

3.We can infer from the text that the Twenty-Four Solar Terms _______.

A. is an agricultural calendar merely used in China

B. is strongly influenced by North Korea and Japan

C. is scarcely connected with natural rules

D. is part of traditional Chinese culture

5.A big focus of the criticism of computer games has concerned the content of the games being played.When the story of the games is analyzed they can be seen to fall into some styles.The two styles most popular with the children I interviewed were‘Platformers'and‘Beat-them-ups.'Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles,moving on through the levels,and progressing through the different stages of the game.Beat-them-ups are the games which have caused concern over their violent content.These games involve fights between animated (动画的) characters.In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.
Argument has occurred in part because of the intensity of the game play,which is said to spill over into children's everyday lives.There are worries that children are becoming more violent and aggressive after longtime exposure to these games.Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive‘yells'at the screen.It is not only the‘Beat-them-up'games which produce this aggression; platform games are just as frustrating when the characters lose all their‘lives'and‘die'just before the end of the level is reached.Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (协调).When the player loses and the words‘Game over'appear on the screen,there is annoyance and frustration at being beaten by the computer and at having made an error.This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score.The annoyance experienced when defeated at a computer game is what makes gaming‘addictive':the player is determined not to make the same mistake again and to have‘one last go'in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground.The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.Playing these games can lead to anti-social behavior,make children aggressive and affect their emotional stability.

74.The best title for the passage isC.
A.How to control anger while playing computer games
B.There is no difference between‘Platformers'and‘Beat-Them-Ups'
C.How does playing computer games affect the level of violence in children
D.How to make children spend less time on computer games
75.The word"unscathed"in Paragraph 1probably meansA.
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B.unbeaten
C.unsettled
D.unhappy
76.According to Paragraph 2,how does violence relate to playing computer games?B
A.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
B.When losing computer games children tend to experience frustration and anger.
C.People who have good hand-eye-coordination tend to be more violent than others.
D.The violent content in the games gets children addicted to the games.
77.According to the author,why do video games lead to violence more than TV or movies?D
A.Because children cannot tell fiction from reality.
B.Because children like to act out the scenes in the games on the playground.
C.Because computer games can produce more anti-social behavior.
D.Because computer games involve children more than TV or films.

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