题目内容
19.Go,known as Weiqi in China and Baduk in South Korea,was viewed as the last game where humans can defeat machines.Lee Se-dol,one of the greatest Go players,has won 18world championships for 21years of his professional career.AlphaGo,a computer program developed by Google's DeepMind,beat the European Go champion,an achievement that was not expected for years in October,2015.The match between Lee and AlphaGo was seen as a representative game between humans and Artificial Intelligence (AI).The match of the century drew great attention from news organizations,Go fans and the general public across the world as well as in South Korea.
Go originated from China more than 2,500years ago.It involves two players who take turns putting markers on a net-shaped board to gain more areas on it.One can occupy the markers of the rival by surrounding the pieces of the other.Go is considered to be a lot more complex than chess where artificial intelligence scored its most famous victory to date when IBM's Deep Blue beat grandmaster Gary Kasparov in 1997.
But experts say Go presents an entirely different challenge because of the game's incomputable number of move options.In other words,the computer must be capable of human-like"intuition"(直觉) to win.
"I was very surprised because I did not think that I would lose the game,"said Mr Lee.He said AlphaGo's early strategy was"excellent"and that he was shocked by one unconventional move it had made that a human never would have played.
AlphaGo is proud of a deep learning capability to learn for itself and discover new strategies by playing games against itself and adjusting neural networks (神经网络) based on a trial-and-error process known as reinforcement (强化) learning.
In spite of his loss,he did not regret accepting the challenge."I had a lot of fun playing Go and I'm looking forward to the future games,"he said after AlphaGo won 3-0in a five-game match.
"Playing against a machine is very different from an actual human player.Normally,you can sense your rival's breathing,their energy.And lots of times you make decisions which depend on the physical reactions of the person you're playing against.With a machine,you can't do that",Lee said.
32.Where can we most probably read this text?D
A.In a personal diary B.In a travel guide
C.In a science fiction D.In a science magazine
33.Which of the following is TRUE?C
A.Only people in South Korea pay attention to the match between Lee and AlphaGo.
B.Artificial intelligence rewrote the history as AlphaGo beat Gary Kasparov in 1997.
C.Lee Se-dol was convinced he would finally win the match before the series started.
D.AlphaGo's early strategy was to play by regular moves the same as human beings.
34.What did Lee think was the cause of his loss?B
A.He couldn't sense AlphaGo's breathing and energy in the games.
B.AlphaGo had an excellent strategy and unconventional moves.
C.He made decisions depending on the rival's physical reactions.
D.The designer of AlphaGo was a talent who couldn't be defeated.
35.This article is mainly aboutB.
A.The difficulties Lee met in the match with AlphaGo
B.The introduction of a match between Lee and AlphaGo
C.The differences between playing chess and Go
D.The development of the Artificial Intelligence (AI)
分析 本文是一篇报道,介绍了谷歌计算机程序AlphaGo以3比0的比分击败了过去十年间的围棋世界冠军,来自韩国的李世石,人工智能最终在围棋上超越了人类.
解答 32-35 DCBB
32.答案D.推理判断题.通读全文可知,本文介绍了谷歌计算机程序AlphaGo以3比0的比分击败了过去十年间的围棋世界冠军、来自韩国的李世石后,人工智能最终在围棋上超越了人类,这篇报道属于科学研究范畴,最有可能出现在科学杂志上,故D项正确.
33.答案C.细节理解题.根据第五段中的"I was very surprised because I did not think that I would lose the game"可知,李世石没有想过自己会输掉人机大战,由此可见赛前他深信自己能够赢得人机大战,故C项正确.
34.答案B.细节理解题.根据第五段中的"He said AlphaGo's early strategy was‘excellent'and that he was shocked by one unconventional move it had made that a human never would have played."可知,李世石认为是AlphaGo出色的战略及非常规的棋路使它获胜,故B项正确.
35.答案B.主旨大意题.通读全文可知,本文介绍了来自韩国的围棋世界冠军李世石与谷歌计算机程序AlphaGo之间的人机大战,故B项正确.
点评 英文报刊的新闻报道和中文报刊一样,都在真实的原则下,力求简洁生动,有吸引力,能快而准地给读者提供信息,传达时事为此,作者往往开门见山,将一则消息的主要内容浓缩在第一段里,使读者一看就能略知此新闻报道的主题思想.所以说新闻报道的第一段是全文的精华和缩影,我们必须重视对该段的阅读和分析.•
A. | add; add up | B. | add up; add up to | ||
C. | add up; add up | D. | add; add up to |
A. | set off | B. | set out | C. | set about | D. | set aside |
A. | on average | B. | on purpose | C. | on the contrary | D. | on the whole |