第二节: 完形填空(共20小题;每小题1. 5,满分30分)

阅读下面短文,从短文后各题所给的四个选项(A、B、C和D)中,选出可以填入空白的最佳选项,并在答题卡上将该项涂黑。

Facial expressions carry meanings, which depends on situations and relationships. For instance, in American culture the smile is typically an expression of    36   .Yet it has other functions. A smile may    37    love, politeness, or    38    true feeling. It is also a source of confusion across    39   .    40   , many people in Russia    41    smiling at strangers in public to be unusual or even suspicious. Yet many Americans    42    freely at strangers in public places. Some Russians believe that Americans smile in the wrong    43   ; some Americans believe that Russians don't smile enough. In Southeast Asian cultures, a smile is frequently used to cover emotional pain or mental difficulty, discomfort or anxiety.

Our faces make our emotions and attitudes known,    44    we should not try to "read" people from another culture    45    we would "read" someone from our own culture. The degree of facial expressiveness one shows changes    46    persons and cultures. The fact that members of one culture do not   47    their emotions as openly as members of    48    does not mean    49    they do not    50    emotions. Rather, their cultures    51    them expressing their emotion and attitudes freely.

If we    52    people whose    53    of showing emotion are not the same according to  54    own cultural patterns, we may make the    55    of "reading" the other persons incorrectly.

36. A. worried                            B. surprise                    C. excitement                D. pleasure

37. A. show                         B. tell                          C. sound                       D. seem

38. A. cover                         B. cultures                    C. include                     D. suggest

39. A. countries                    B. cultures                    C. nations                     D. oceans

40. A. In a word                   B. As a result                C. For example             D. On the contrary

41. A. keep                          B. enjoy                       C. continue                   D. consider

42. A. stare                          B. smile                       C. look                         D. shout

43. A. direction                    B. manner                    C. time                         D. place

44. A. and                           B. so                            C. but                          D. or

45. A. as                              B. though                            C. unless                      D. since

46. A. among                       B. into                         C. between                   D. about

47. A. find                           B. form                        C. express                     D. control

48. A. the others                   B. others                      C. the other                  D. another

49. A. whether                            B. that                          C. if                             D. why

50. A. experience                 B. use                          C. bring                       D. carry

51. A. feel                           B. keep                        C. prevent                    D. make

52. A. think                         B. observe                    C. judge                       D. watch

53. A. hopes                        B. ways                        C. thoughts                   D. means

54. A. your                          B. their                        C. one's                        D. our

55. A. answer                       B. mistake                    C. promise                    D. use

C

In today's Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world's highest percentage of high-speed Internet services. It has also a high number of game players who are addicted to online games.

In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12-year-old boy stole $16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China's 13.8 million online game players were under 25.

And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.

Dr. Sue-Huei Chen, a psychologist (心理学家), discovered some signs of at-risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.

64. The passage is mainly about _________     

A. online game addiction               B. problems caused by online games

C. computer problems in Asia          D. problems caused by young people

65. In the passage, the writer tells us a fact that_________      

A. South Korea has a large number of Internet schools

B. More and more young men are stealing money for online games

C. China's online game players are all under the age of 25

D. Online game addiction is a very common problem in South Korea

66. After reading the passage,, we know that in China_________        

A. many young people are playing online games for fun

B. many young people are getting addicted to online games

C. only those under 25 like to play online games for long periods

D. 80 percent of the Chinese depend on online games to get relaxed

67. According to the passage, ____________are more likely to become addicted to online games.

A. people under great pressure from school and work

B. people well-known in the field of computer games

C. people with unsolved problems and few friends

D. people who'd like to take a risk in computer games

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