题目内容
【题目】语法填空
Every country shares things _________ common: we value family and laughter, cherish food and health, and celebrate large _________ (festival) and traditions. Yet within the similar things we share, there are unique parts of each country. One of characteristics that are famous of British people _________ (be) their sense of humor, particularly self-mockery (自嘲). This is a type of humor that criticizes and undervalues oneself. For example, a fat person may joke: “I am on a new sea food diet. If I see food, I eat it.” This is _________ well-known self-mockery joke. It’s difficult why self-mockery _________ (tie) to the British people. But every nation’s sense of humor comes from its culture and history. It could come from another British characteristic, modesty, _________ (mean) not talking openly about your skills. This seems to be something that is similar to people in China, _________ modesty plays a big part in daily life. It also acts as a defense of our self-respect by playing down our skills, this can _________ (less) the chance of people criticizing us. Another possible reason is _________ the British people do not take themselves too _________ (serious).
【答案】
【1】in
【2】festivals
【3】is
【4】a
【5】is tied
【6】meaning
【7】where
【8】lessen
【9】that
【10】seriously
【解析】
试题分析:本文介绍英国人的著名性格:幽默和诚实。
【1】in 固定词组:in common共同,共有。故填in。
【2】festivals 句意:庆祝大的节日和传统。根据句意可知此处用名词形式,故填festivals。
【3】is 句意:英国人著名的性格之一是幽默感。可知后面的谓语动词用单数形式,故填is。
【4】a 句意:这是一个著名的自嘲笑话。故填a。
【5】is tied 根据句意可知此处用一般现在时态的被动语态。be tied to被系到---上面,故填is tied。
【6】meaning 此处是现在分词作定语,故填meaning。
【7】where 此处是where引导的非限制性定语从句,故填where。
【8】lessen 句意:这能减轻人们批评我们的机会。可知此处用动词形式,故填lessen 。
【9】that 如果reason做主语,则后面的表语从句由that引导,故填that 。
【10】seriously 此处是副词修饰动词,故填seriously。
【知识拓展】
1.reason做先行词,在定语从句中作时间状语时,用关系副词why引导。The reason why he was late for class is that his father was ill。他上课迟到的理由是他的父亲病了。
2.the reason for sth./doing sth.某事或做某事的理由。
3. the reason做主语时,后面的表语从句用that引导。
【题目】根据短文内容,从短文后的选项中选出能填入空白处的最佳选项。选项中有两项为多余选项。Real-life Room Escape GamesReal-life room escape gamesare a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles, find clues, and escape the room within a set time limit.The games are based off Escape the Room video games, such as Crimson Room and QP-Shot, created by TAKAGISM Inc. by Toshimitsu Takagi in 2005, in which the player is locked inside a room and must explore his or her surroundings in order to escape. 【1】Other inspirations include adventure board games and movies. Real-life room escape games are becoming popular in the United States, Japan, and China.【2】For example, some games require you escape prison cells while others require you escape space stations.【3】Soon, they were exported to North America, Asia and Australia.Examples include the two pioneer companies Hint Hunt and Adventure Rooms.The games were so successful that new locations began opening up across China, in cities big and small, according toWant China Times. In the southern city of Shenzhen, for example, the first escape game location opened last August. 【4】“These real-life escape games can help those who stay at home on their computers and iPads all day to experience real social circles,” Tian Xiaochuan, who owns two room escape game stores in Jinan, toldWant China Times.Earlier this year,The South China Morning Postsaid the real-life escape games are a hit among “highly stressed students and overworked young professionals.” 【5】Some players get so involved that they tear down equipment or decorations inside their “prisons”, as Zhu Yumeng, chief operating officer of Beijing room escape game store Taoquan toldChina Daily.
A. Each game adds local themes to settings. |
B. And seven new game locations quickly followed. |
C. They should also be brave enough to face their fears. |
D. Sometimes the excitement becomes a bit much, though. |
E. Weekend or day event escape games have been held in some stores. |
F. Permanent real life escape games in a fixed location were first opened in Europe. |
G. Players must be observant and use their critical thinking skills to escape the room. |