题目内容
【题目】短文改错。
Recently, as the development of the Internet, there is a kind of language calling the Web Language. The other day our class had a discussion about if we should welcome the Web Language.
Forty percent of the students think it ridiculous. They argue that it does no good to help people communicate, nor is it useful for learning languages. Beside, it'll make Chinese more standard and pure, finally ruining our mother tongue. However, 69% of our class is fond of it. They think it is simple, convenient and helpful in expressing them. What's more, it may make the language more interesting.
Personally, it’s not good habit to use the Web Language. It may be popular, but you may also make yourself be misunderstood.
【答案】
【1】as→with
【2】calling→called
【3】if→whether
【4】help→helping
【5】Beside→Besides
【6】more→less
【7】is→are
【8】them→themselves
【9】not后加a
【10】be去掉
【解析】
试题分析:
【1】as→with 考查固定结构。句意:随着科技的发展,有一种语言被叫作网络语言。as为介词时表“作为”,with表“随着”,故把as改为with。
【2】calling→called 考查非谓语动词作定语。与修饰的名词language之间关系为被动关系,故应用过去分词形式。故改为called。
【3】if→whether 考查固定用法。前面有介词,不用if而要用whether引导宾语从句。
【4】help→helping 考查固定句型。It does no good to doing意为“做……是不好的”,故改为helping。
【5】Beside→Besides 考查词语辨析。beside意为“除了……”,besides意为“除了……还有”,根据后面可知,这里表示除了上面说的还有其他的,故改为Besides。
【6】more→less 考查上下文联系。句意:另外,它使得中文更加不标准,不纯正,将最终毁灭我们的母语。根据语境,此处意思正好相反,故把more改为less。
【7】is→are 考查主谓一致。百分数作主语要看后面名词,class是集体名词,在这里作主语,很明显是强调个体,故谓语动词用复数。故把is改为are。
【8】them→themselves 考查代词。句意:他们认为网络语言能更简单,更方便地表达他们自己。根据语境,是表达他们自己,故把them该为themselves。
【9】not后加a 考查冠词。句意:我个人认为,用网络用语不是一个好习惯。habit为可数名词,在这里表示一个习惯。故在前面加冠词a 表“一”的含义。
【10】be去掉 考查固定结构。make oneself done意为“使得某人自己被……”,是固定用法。故去掉be。
【题目】根据短文内容,从短文后的选项中选出能填入空白处的最佳选项。选项中有两项为多余选项。Real-life Room Escape GamesReal-life room escape gamesare a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles, find clues, and escape the room within a set time limit.The games are based off Escape the Room video games, such as Crimson Room and QP-Shot, created by TAKAGISM Inc. by Toshimitsu Takagi in 2005, in which the player is locked inside a room and must explore his or her surroundings in order to escape. 【1】Other inspirations include adventure board games and movies. Real-life room escape games are becoming popular in the United States, Japan, and China.【2】For example, some games require you escape prison cells while others require you escape space stations.【3】Soon, they were exported to North America, Asia and Australia.Examples include the two pioneer companies Hint Hunt and Adventure Rooms.The games were so successful that new locations began opening up across China, in cities big and small, according toWant China Times. In the southern city of Shenzhen, for example, the first escape game location opened last August. 【4】“These real-life escape games can help those who stay at home on their computers and iPads all day to experience real social circles,” Tian Xiaochuan, who owns two room escape game stores in Jinan, toldWant China Times.Earlier this year,The South China Morning Postsaid the real-life escape games are a hit among “highly stressed students and overworked young professionals.” 【5】Some players get so involved that they tear down equipment or decorations inside their “prisons”, as Zhu Yumeng, chief operating officer of Beijing room escape game store Taoquan toldChina Daily.
A. Each game adds local themes to settings. |
B. And seven new game locations quickly followed. |
C. They should also be brave enough to face their fears. |
D. Sometimes the excitement becomes a bit much, though. |
E. Weekend or day event escape games have been held in some stores. |
F. Permanent real life escape games in a fixed location were first opened in Europe. |
G. Players must be observant and use their critical thinking skills to escape the room. |