题目内容
【题目】根据短文内容,从短文后的选项中选出能填入空白处的最佳选项。选项中有两项为多余选项。Real-life Room Escape GamesReal-life room escape gamesare a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles, find clues, and escape the room within a set time limit.The games are based off Escape the Room video games, such as Crimson Room and QP-Shot, created by TAKAGISM Inc. by Toshimitsu Takagi in 2005, in which the player is locked inside a room and must explore his or her surroundings in order to escape. 【1】Other inspirations include adventure board games and movies. Real-life room escape games are becoming popular in the United States, Japan, and China.【2】For example, some games require you escape prison cells while others require you escape space stations.【3】Soon, they were exported to North America, Asia and Australia.Examples include the two pioneer companies Hint Hunt and Adventure Rooms.The games were so successful that new locations began opening up across China, in cities big and small, according toWant China Times. In the southern city of Shenzhen, for example, the first escape game location opened last August. 【4】“These real-life escape games can help those who stay at home on their computers and iPads all day to experience real social circles,” Tian Xiaochuan, who owns two room escape game stores in Jinan, toldWant China Times.Earlier this year,The South China Morning Postsaid the real-life escape games are a hit among “highly stressed students and overworked young professionals.” 【5】Some players get so involved that they tear down equipment or decorations inside their “prisons”, as Zhu Yumeng, chief operating officer of Beijing room escape game store Taoquan toldChina Daily.
A. Each game adds local themes to settings. |
B. And seven new game locations quickly followed. |
C. They should also be brave enough to face their fears. |
D. Sometimes the excitement becomes a bit much, though. |
E. Weekend or day event escape games have been held in some stores. |
F. Permanent real life escape games in a fixed location were first opened in Europe. |
G. Players must be observant and use their critical thinking skills to escape the room. |
【答案】
【1】G
【2】A
【3】F
【4】B
【5】D
【解析】试卷分析:本文主要向我们介绍了密室逃脱的起源,发展和传播。
【1】G根据上文为了逃出房间人们必须要探索身边的环境,那么接下来应该是对上句话的补充。人们必须要有善于观察的能力并且使用批判性思维技巧。故选G。
【2】A根据后文for example提示前面应该是一句总结的话,同时后文介绍了两种不同主题的游戏方式,故前文应为每个游戏都添加了当地的主题到设置里面。故选A。
【3】F根据后文很快这个游戏传到了北美洲,亚洲和澳洲可知前面也应该是传播到某个国家。而且soon提示前面应该为first,故F符合题意。
【4】B前句the first escape game location opened last August.那么按照逻辑后文应该是密室逃脱游戏继续在各地开放。而B表达的就是七个新游戏地很快地跟随着开放。故选B。
【5】D根据后文的描述一些人参与游戏过程中撕毁了监狱里面的设备和装饰。从此可以推断出人们是太兴奋过都头了。D表达了此层意思,故选D。