题目内容
【题目】假如英语课上老师要求同桌之间交换修改作文,请你修改你同桌的以下作文。文中共有10处错误,每句中最多有两处。错误涉及单词的增加、删除或修改。
增加:在缺词处加一个漏词符号(∧),并在此符号下面写出该加的词。
删除:把多余的词用斜线(\)划掉。
修改:在错词下面划一(_)横线,并在该词下面写出修改后的词。
注意:l、每处错误及其修改均仅限一词;
2、只允许修改l0处,多者从第11处不计分。
Failure is common in our life. No one can avoid them. When we fail to do something, we often feel very depressing. Sometimes failure can make us lose hearts. So no one are willing to fail. On a contrary, success can bring us a sense of pride. If one enjoys his continuous success in his career, he will have confidence to himself. Therefore, failure is the mother of success. A failure doesn’t mean one can never be successfully. Those who are always afraid of failure they will never succeed. In a word, as long as we can get some lessons and experiences from our failure, we’ll be sure to succeed.
【1】【2】【3】【4】【5】
【6】【7】【8】【9】【10】
【答案】
【1】them→it
【2】depressing→depressed
【3】hearts→heart
【4】are→is
【5】contrary前面的a改为the
【6】to→in
【7】Therefore→However
【8】successfully→successful
【9】删掉afraid of failure they中的they
【10】experiences→experience
【解析】试题分析:本文是一篇议论文,讲述了失败并不可怕,要学会从失败中吸取教训,这样才能成功。
【1】them→it 考查代词。根据前文可知,这里的代词指代前面的Failure,Failure是不可数名词,故要用it指代,故改为it。
【2】depressing→depressed 考查形容词。动词加-ed的形式变成形容词,常用于修饰人,而-ing形式的形容词常用于修饰事物,故把depressing改为depressed。
【3】hearts→heart 考查固定短语。lose heart是固定短语,意思是“失去信心”,故把hearts改为heart。
【4】are→is 考查主谓一致。no one表示单数形式,故be动词也应用单数,故把are改为is。
【5】contrary前面的a改为the 考查短语。on the contrary是固定短语,意为“正相反,反之”。
【6】to→in 考查固定结构。have confidence in是固定结构,表示“对……有信心”,故把to改为in。
【7】Therefore→However 考查连词。根据前后文分析,这里前后构成转折关系,而Therefore是构成因果关系,故把Therefore改为However。
【8】successfully→successful 考查形容词。be动词后面加形容词或者名词构成系表结构,故把successfully改为successful。
【9】删掉afraid of failure they中的they 考查句子结构分析。Those和they的句子成分重复,这里those是主语,who are always afraid of failure是修饰they的定语从句,they为多余,故去掉they。
【10】experiences→experience 考查名词。experience作为“经验”讲是不可数名词,不能有复数形式,故改为experience。
【题目】根据短文内容,从短文后的选项中选出能填入空白处的最佳选项。选项中有两项为多余选项。Real-life Room Escape GamesReal-life room escape gamesare a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles, find clues, and escape the room within a set time limit.The games are based off Escape the Room video games, such as Crimson Room and QP-Shot, created by TAKAGISM Inc. by Toshimitsu Takagi in 2005, in which the player is locked inside a room and must explore his or her surroundings in order to escape. 【1】Other inspirations include adventure board games and movies. Real-life room escape games are becoming popular in the United States, Japan, and China.【2】For example, some games require you escape prison cells while others require you escape space stations.【3】Soon, they were exported to North America, Asia and Australia.Examples include the two pioneer companies Hint Hunt and Adventure Rooms.The games were so successful that new locations began opening up across China, in cities big and small, according toWant China Times. In the southern city of Shenzhen, for example, the first escape game location opened last August. 【4】“These real-life escape games can help those who stay at home on their computers and iPads all day to experience real social circles,” Tian Xiaochuan, who owns two room escape game stores in Jinan, toldWant China Times.Earlier this year,The South China Morning Postsaid the real-life escape games are a hit among “highly stressed students and overworked young professionals.” 【5】Some players get so involved that they tear down equipment or decorations inside their “prisons”, as Zhu Yumeng, chief operating officer of Beijing room escape game store Taoquan toldChina Daily.
A. Each game adds local themes to settings. |
B. And seven new game locations quickly followed. |
C. They should also be brave enough to face their fears. |
D. Sometimes the excitement becomes a bit much, though. |
E. Weekend or day event escape games have been held in some stores. |
F. Permanent real life escape games in a fixed location were first opened in Europe. |
G. Players must be observant and use their critical thinking skills to escape the room. |