题目内容
________ the weather is today! We can't go to school at all.
A. How bad B. What a bad C. What bad
阅读下面图文,简要回答所给问题。
Living in the age of “Internet+”, more and more electronic products and apps have changed people's lifestyles in many ways, such as reading habits and sports events.
Electronic Reading
Instead of reading paper books, more people like to use electronic devices(设备) to read in China now. The reading time spent on them is getting longer. Chart Ⅰ shows different reading time from a survey. However, even though people spend much time on e?books, the traditional paper books are still popular among readers. Research has shown that readers remember more information from paper books than e?books. To our great joy, the number of books that each person read in 2016 in China reached 7.86, which increased a lot more than before.
Ways | Reading Time (per person, per day; minutes) |
Smartphones (智能手机) | 74.4 |
26 | |
Newspapers | 13.15 |
(Chart Ⅰ)
Electronic Sports
Just like soccer, basketball and baseball, e?sports has become very popular around the world. E?sports is short for electronic sports. It is more than just children playing games in their bedrooms. In e?sports, teams of gamers play electronic games in front of many people and compete. And they need to put in a lot of hard work and training. ChartⅡshows the top three most followed e?sports among Chinese college students from a survey last year.
Actually, e?products play an important role in our daily life. They have not only changed our life but also made the world colorful. One coin has its two sides. As teenagers, if we put the e?products into good use, they can add more fun to our life and become good helpers to our study.
1.According to the passage, why are the paper books still popular among readers?
__________________________________________________________ .
2.ChartⅠshows the reading time on WeChat is more than that on newspapers. How much more time?
__________________________________________________________ .
3.Do you like reading paper books or electronic books? Why?
__________________________________________________________ .
4.We can draw a conclusion that many young people want to be a hero in their mind from ChartⅡ. How can you know it?
__________________________________________________________ .
5.In the age of “Internet+”, what influence do you think the e?products have on us?
__________________________________________________________ .