题目内容
Computer Fiction (小说)Now computer fiction is popular in more than 80 countries.
To write computer fictions, the authors don’ t have to rack (绞尽) their brains to make any plot, like journalists, they just go to a lot of places and collect materials: what most women want, their ideas about life and love, their happiness and sufferings and emotions. All these materials are led into the computer to be processed and classified(分类). Then some of the writers just pick some material from every part and fill in some details and a story is made up.
The first computer fiction was edited by 13 editors and published in Canada in 1976. It was a great success and 45 million copies were sold.Seeing this new process as profit making (获利的) a big American publishing company bought over the majority of the 13 Canadian editors and soon a series of computer fictions were published in the United States.
All the computer fictions have very romantic titles. The heroine is invariable about 20 while the hero is a 30 to 40 bachelor (单身), handsome, with money and power. The hero and heroine have a happy reunion after all kinds of misunderstandings and setbacks(挫折). Computer fictions appeal to most women readers of the west. But people doubt if they have literary value.
1. When writing computer fictions, the authors
A.think hard
B.collect materials from many places
C.express what they want to
D.describe women’s sufferings and emotions
2. How do writers write computer fictions?
A.They classify the materials and make up a story according to the information put into the computer.
B.They pick up some useful materials.
C.They make up the story in detail.
D.They are no more than typists.
3. The first computer fiction was published in Canada and now computer fiction has spread in________ countries.
A.13
B.45
C.20
D.80
4. Computer fictions are all about ________.
A.Romantic stories
B.20 year - old beautiful women
C.rich, strong and handsome young men
D
2.
收集材料后将其分类,输入电脑,再编造细节即可 3.
Now computer fiction is popular in more than80 countries.风靡八十多个国家 4.
电脑小说无一例外的全部关于爱情故事 5.
参看文章最后一句话
提示:1.
he authors don’ t have to rack (绞尽) their brains to make any plot, like journalists, they
just go to a lot of places and collect materials作者们无需冥思苦想,只需收集材料
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Directions: Complete the following passage by using the words in the box. Each word can only be used once. Note that there is one word more than you need.
| A. account B. unable C. psychologically D. fulfill E. physical F. concern G. habits H. devotion I. exposure J. academic K. lead to |
Computer games addicts tend to separate themselves from normal, face-to-face human contact. They spend hours playing the online games, without much __2__ for those around them. They also do not care to __3__ the responsibilities awaiting them and they are more likely to feel depressed. The fact that computer games reduce time available for family and friends may __4__ for the drop in well-being. Faceless, bodiless "virtual" communication may be less __5__ satisfying than actual conversation, and the relationships formed through it may be shallower. In addition, __6__ to the wider world via the Net makes users less satisfied with their lives.
Many addicts spend as long as 100 hours a week playing computer games. Such a lifestyle will result in decreased job or __7__ performance. Late nights and days spent playing the games make the addict 8 to perform as well as he would have. Some gamers even spend real money on virtual products to make their characters distinct from others.
Computer games addicts have unwittingly developed a set of habits. These 9 have become part of their lives and if not dealt with, their jobs, relationships and careers may collapse. However, breaking these habits is easier said than done. Sometimes these habits could 10 depression, stress and other emotional problems. Therapy, counseling programs can be helpful to them. The earlier treatment is sought, the greater the chance it will be successful.