题目内容
【题目】 Today different online exercise programs are challenging the concept of traditional fitness models. Gyms and health clubs are no longer limited to “the four walls”. Digital extensions of traditional fitness are appearing, and to reach as many people as possible, the fitness industry is expanding its boundaries through virtual (虚拟的) fitness and accepting the latest scientific findings and technological advancements in health, technology.
Exergames (运动游戏) are a combination of physical exercise and digital games. Now fun and fitness are combined in various digital gaming products, products like Wii Fit Plus, Fitness Evolved, and Kinect Sports. What’s more, health technology is often built using principles of neuroscience, a science focused on studying the brain, Fitness Evolved, for example, focuses on stress and how you react to different stressors. This program helps you feel less threatened (受到威胁的) by targeting your specific stressors and then adjusts based on your interaction with the app.
Now there are a lot of smart exergames, one of which is BurnAlong. This online video platform combines the advantages of having a human instructor with the perks of practicing in the comfort of your own homer The platform lets users connect with whoever makes them feel most motivated—be it their favorite gym instructors, or friends who might he living on the opposite side of the country, A wide variety of programs are offered through the platform, as well as different effort levels, so everyone can find something that suits their level of fitness.
Another example is Zwift, an online multiplayer video game besed on indoor cycling. It allows you to join an online cycling group that includes members from over 150 countries. BitGym is also a smart virtual fitness app. As you train, you’re given beautiful virtual scenery to look at, complete with natural sounds and location-specific facts.. For this app, all you need to do is place your smartphone or tablet no your sports machine.
【1】What is the purpose of mentioning Fitness Evolved m Paragraph 2?
A.To show how health technology is built.
B.To explain what exergames actually are.
C.To prove the popularity of digital products.
D.To give a skill of managing stress in sporty.
【2】What does the underlined word “perks” in Paragraph 3 probably mean?
A.Ways.B.Benefits.
C.Chances.D.Problems.
【3】In which exergame you are exposed to virtual natural beauty?
A.Kinect Sports.B.BurnAloog.
C.Zwift.D.BitGym.
【4】What does the author think of digital gaming products?
A.They are the best in improving health.
B.They cast users a great deal of money.
C.They bring certain convenience to users.
D.They suit people of various age groups.
【答案】
【1】A
【2】B
【3】D
【4】C
【解析】
本文是一篇说明文。今天,不同的在线锻炼项目正在挑战传统健身模式的概念。健身房和健身俱乐部不再局限于“四壁”。传统健身的数字扩展正在出现,为了吸引尽可能多的人,健身行业正在通过虚拟健身扩展其边界,接受最新的科学发现和健康技术方面的技术进步。文章对此进行了举例说明。
【1】推理判断题。根据第二段中This program helps you feel less threatened (受到威胁的) by targeting your specific stressors and then adjusts based on your interaction with the app.可知,这个程序可以帮助你减少针对特定压力源的威胁,然后根据你与应用程序的互动进行调整。由此判断出在第二段中提到Fitness Evolved的目的是为了展示卫生技术是如何构建的。故选A。
【2】词义猜测题。词义猜测题。根据第三段中This online video platform combines the advantages of having a human instructor with the perks of practicing in the comfort of your own home这个在线视频平台把一个人类教练的优势和在舒适的家中练习的好处结合起来。由此推知,划线词的意思是“利益,好处”,故选B项。
【3】细节理解题。根据最后一段中BitGym is also a smart virtual fitness app.可知,在BitGym.BitGym,你会接触到虚拟的自然美景。故选D。
【4】推理判断题。根据第二段中Now fun and fitness are combined in various digital gaming products, products like Wii Fit Plus, Fitness Evolved, and Kinect Sports. 如今,乐趣和健身被融合在各种数字游戏产品中,比如Wii Fit Plus、fitness evolution和Kinect Sports。和第三段中A wide variety of programs are offered through the platform, as well as different effort levels, so everyone can find something that suits their level of fitness. 该平台提供了各种各样的项目,以及不同的努力程度,所以每个人都可以找到适合自己的健身水平。由此判断出,作者认为数字游戏产品为用户带来了一定的便利。故选C项。
【题目】请认真阅读下列短文,并根据所读内容在文章后表格中的空格里填入一个最恰当的单词。注意:每个空格只填1个单词。请将答案写在答题卡上相应题号的横线上。
Communication Principles
How you see yourself can make a great difference in how you communicate.“Every individual exists in a continually changing world of experience of which he(or she)is the center”.Many communication scholars and social scientists believe that people are products of how others treat them and of the messages others send them.But every day we experience the centrality of our selves in communication.A student.for instance,may describe a conflict with a teacher as unfair treatment:“I know my teacher doesn’t like the fact that I don’t agree with his opinions.and that’s why he gave me such a poor grade in that class.”The teacher might say the opposite.Each person may believe that he is correct and that the other person’s view is wrong.
The concept of serf originates in communication.Through verbal and nonverbal symbols, a child learns to accept roles in response to the expectations of others.You establish self-image。The sort of person you believe you are,by how others think of you.Positive,negative,and neutral messages that you receive from others all play a role in determining who you are.Communication itself is probably best understood as a dialogue process.Our understanding of communication comes from our interactions with other people.In a more obvious way.communication involves others in the sense that a competent communicator considers what the other person needs and expects when selecting messages to share.So,the communication begins with the self,as defined largely by others,and involves others,as defined largely by the self.
Communication Occurs almost every minute of your life.If you are not communicating with yourself(thinking,planning,reacting to the world around you),you are observing others and drawing inferences from their behavior.Even if the other person did not intend a message for you.you gather observations and draw specific conclusions.A person yawns and you believe that person is bored with your message.A second person looks away from you and you conclude that person is not listening to you.A third person smiles(perhaps because of a memory of a joke he heard recently) and you believe that he is attracted to you.We are continually picking up meanings from others’ behaviors and we are constantly providing behaviors that have communicative value for them.
More often than not,you may have hurt someone accidentally and you may have tried to explain that you did not mean that. You may have told the other person that you were sorry for your statement.You may have made a joke out of your rude statement.Nonetheless,your comment remains both in the mind of the other person and in your own mind.You cannot go back in time and erase your messages to others.Communication cannot be reversed(倒退),nor can it be repeated.When you tried to re—create the atmosphere,the conversation,and the setting,nothing seemed right.Your second experience with a similar setting and person made far different results.
Paragraph outline | Supporting Details |
Communication begins with the self | ●People are somewhat products of others’ treatment and messages. ●we are always 【1】 in communication with others. |
Communication 【2】 others | ●Experiences of others help children learn to accept roles. ●Messages from others help you【3】 who you are. ●Needs and【4】 of others should be considered. |
Communication 【5】 everywhere | ●We are communicating with ourselves by thinking,planning and reacting to the outside world. ●We are always【6】other people by observing even if they do not intend any message for you. ●We are constantly collecting meanings from others’ 【7】 . ●We are constantly【8】 meanings by what we do. |
Communication cannot be reversed nor repeated | ●You may explain what you have done,but you cannot【9】 what remains in the other person’s mind. ●Yon may redo the conversation,but you【10】 achieve the same results. |