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Professional adventurer Mike Horn never met a challenge he didn’t welcome. In fact according to Horn, “The impossible exists only until we find a way to make it possible.”
As a child in Johannesburg, South Africa, Horn excelled at sports and loved adventure. But it wasn’t until he moved to Switzerland in 1990 that his life of adventure really began.
Horn had always loved sports and taking risks, and he was known for his crazy feats. He traveled in the South American Andes Mountains in the early 90s and then in 1997 crossed the entire continent on foot. He finished by floating 7,000 km down the Amazon River!
In 1999, H orn began a solo trip around the world following the equator,without the use of any motor-powered transportation. When he finished successfully 17 months later, he became the first person to accomplish the feat.
Horn’biggest challenge to date came in 2006. He and a fellow adventurer walked from Russia to the North Pole in the sunless winter. Traveling through the winter darkness, he encountered polar bears and many other dangers.
In 2008, Horn began another unique adventure –one that will take four years to complete. Instead of trying to achieve more personal goals, Horn is now dedicated to sharing his knowledge and experience with others.
He calls his latest expedition the “Pangaea Expedition.”with “Pangaea” standing for “a Pan Global Adventure for Environmental Action.”By the end of this expedition, Horn will have traveled 100,000 km and crossed all of the continents and oceans. But this time he won’t be going alone: He’s choosing young people from around the world, aged 13 to 20, to accompany him. Twelve young men at a time will participate in one of 12 different projects, ranging from studying glaciers to treating water sources.
The journey will take place onboard Horn’s 35-meter saiboat , the Pangaea which will become a floating science class . Along with a team of scientists, Horn plans to teach the young explorers about protecting and preserving the earth.
In perhaps his most important expedition, Horn will pass down his passion for Earth’s wonders to the next generation.
64.Which of the following is NOT ture?
A. He met with polar bears and many dangers in 2006 when Horn walked to the North Pole with another adventurer.
B. He loved sports, Earth’s wonders and taking risks.
C. It took Horn 17 months to complete his solo trip around the world without any Motor-powered transportation.
D. He really began his life of adventure in te 1990s.
65. The underlined sentence probably means____________.
A. He was afraid of challengers B. He never met challengers
C.He didn’t welcome challengers D. He was willing to meet challengers
66. In his latest “Pangaea Expedition”, Horn__________.
A. will have covered 100,000km and crossed only all the continents
B. will choose young men to take part in the 12 different projects
C. will be going around the world by himself
D. intends to teach the young men how to make expeditions
67. What is the best title for the passage?
A. Mike Horn-an adventurer with a cause B. The Pangaea Expedition
C. How Mike Horn makes expeditions. D. How to make expeditions.
Professional adventurer Mike Horn never met a challenge he didn’t welcome. In fact according to Horn, “The impossible exists only until we find a way to make it possible.”
As a child in Johannesburg, South Africa, Horn excelled at sports and loved adventure. But it wasn’t until he moved to Switzerland in 1990 that his life of adventure really began.
Horn had always loved sports and taking risks, and he was known for his crazy feats. He traveled in the South American Andes Mountains in the early 90s and then in 1997 crossed the entire continent on foot. He finished by floating 7,000 km down the Amazon River!
In 1999, H orn began a solo trip around the world following the equator,without the use of any motor-powered transportation. When he finished successfully 17 months later, he became the first person to accomplish the feat.
Horn’biggest challenge to date came in 2006. He and a fellow adventurer walked from Russia to the North Pole in the sunless winter. Traveling through the winter darkness, he encountered polar bears and many other dangers.
In 2008, Horn began another unique adventure –one that will take four years to complete. Instead of trying to achieve more personal goals, Horn is now dedicated to sharing his knowledge and experience with others.
He calls his latest expedition the “Pangaea Expedition.”with “Pangaea” standing for “a Pan Global Adventure for Environmental Action.”By the end of this expedition, Horn will have traveled 100,000 km and crossed all of the continents and oceans. But this time he won’t be going alone: He’s choosing young people from around the world, aged 13 to 20, to accompany him. Twelve young men at a time will participate in one of 12 different projects, ranging from studying glaciers to treating water sources.
The journey will take place onboard Horn’s 35-meter saiboat , the Pangaea which will become a floating science class . Along with a team of scientists, Horn plans to teach the young explorers about protecting and preserving the earth.
In perhaps his most important expedition, Horn will pass down his passion for Earth’s wonders to the next generation.
64.Which of the following is NOT ture?
A. He met with polar bears and many dangers in 2006 when Horn walked to the North Pole with another adventurer.
B. He loved sports, Earth’s wonders and taking risks.
C. It took Horn 17 months to complete his solo trip around the world without any Motor-powered transportation.
D. He really began his life of adventure in te 1990s.
65. The underlined sentence probably means____________.
A. He was afraid of challengers B. He never met challengers
C.He didn’t welcome challengers D. He was willing to meet challengers
66. In his latest “Pangaea Expedition”, Horn__________.
A. will have covered 100,000km and crossed only all the continents
B. will choose young men to take part in the 12 different projects
C. will be going around the world by himself
D. intends to teach the young men how to make expeditions
67. What is the best title for the passage?
A. Mike Horn-an adventurer with a cause B. The Pangaea Expedition
C. How Mike Horn makes expeditions. D. How to make expeditions.
查看习题详情和答案>>The supermarket of the past is racing toward a high tech future. And clever marketers are starting with their youngest customers. Publix Supermarkets in the
Marketers say the TV Karts bring about income by keeping children entertained so parents can shop longer.
If the TV screen is not enough to hold a child’s attention, parents can drop them off at a play center at Wegman’ s supermarket in
There is adult care so parents can scan the grocery aisles without having to rush.
And there are high tech toys for grown ups, too.
This computerized tablet is called the “Shopping Buddy”. The small computer keeps a running tab of every item in the shopping cart. Customers can e mail their grocery list and the device will let them know if any of the items are on sale. It also shows the location of the products.
Stop and shop marketing manager Mike Grimes says the device can even take a deli(熟食)order from customers on the other side of the store and let them know when it’s ready for pick up. “The shopping buddy has two primary benefits to shoppers. The first saving money, extra savings. The other thing it saves is time.”
If you really want to save time, “Veggie Vision”, a computerized scale and camera, identifies various fruits and vegetables and automatically prices them for you.
And when it’s time to pay, a finger may be all you need. It takes just a few seconds for a machine to identify your unique fingerprint and debit(记入借方)your account. Two thousand stores in the U.S. now have the “Pay by Touch” biometric(生物测定)technology. Customers sign up by providing a bank account number and a fingerprint. Some European stores are testing tiny radio transmitters(发射机)on their goods. The wireless devices can tell if a product is nearing its expiration date or needs to be restocked.
And someday, as an I. B. M. commercial shows us, those transmitters will mean you may not even need your fingerprint to make a purchase.
72.The main purpose of the passage is to introduce .
A.some high supermarket technologies B.the future supermarket
C.a special way of payment D.the past supermarket
73.What is the main purpose of using the TV Karts?
A.To attract customers. B.To keep kids entertained.
C.To advertise products. D.To make more money.
74.With the help of the “shopping Buddy”, costumers can .
A.spend less money and time shopping B.find what they need in less time
C.pay less for everything they buy D.make a deli order even at home
75.In the “Pay by Touch” supermarkets, .
A.you can pay your list by touching the goods
B.you can pay with your bank account number and fingerprint
C.a radio transmitter will tell you the life period of the goods
D.a special machine will recognize who you are and pay for you
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Dinner was almost ready when the killing happened.When Don Wise walked into the living room of his home,his ten-year-old son,Mike,and a 12-year-old friend were sitting in front of a large-screen television set.They were playing a video game they had rente
d(租赁), called Golden eye 007,one of the top-selling titles of 2007.
Standing behind the boys,Wise saw that one boy pushed the button and shot the character in the face.Blood splattered(喷溅)the lab coat of the character as he circled and fell.“You’re down!”the boy said,laughing.
Frightened by the child’s obvious fun,Wise ordered the boys to turn the game off.“This game is terrible.“he said seriously.“I don’t want you to play with this any more.”
Video games have become pervasive form of entertainment since the 1990s.Today about 69 percent of American families own or rent video and computer games.Most are harmless entertainment,but in far too many of the most popular ones,kids are acting out realistic violent experiences on their TV and computer screens.“These are not just games any more,”says Rick Dyer,president of the San Diego-based Virtual Image Productions.“These are learning machines.We’re teaching kids in the most incredible way what it’s like to pull the trigger(扳机).The focus is on the thrill,enjoyment and reward.What they’re not realizing are the real-life results.“
Such
video games introduce kids to a fantasy world that features amazingly lifelike characters,detailed images of brutality(野蛮)。 Unlike movies and television,where you watch the violence,the video game lets you feel the sensation(感觉) of taking violent actions. When you’re into the game,you’re in the game.
“The technology is becoming more engaging(吸引人的) for kids,”says David Walsh,president of the National Institute on Media and the Family(NIMF),a watchdog group in Minneapolis,“and a part of the games features anti-social themes of violence,sex and rude language.Unfortunately,it’s a part that seems particularly popular with kids between ages 8 to15.”
57.Which of the following best summarizes the main idea of this passage?
A.Video game violence is very harmful to kids.
B.Video game is a common form of entertainment.
C.Video game violence is popular with children.
D Video game is the reflection of the real—life violence.
58.We can infer from the passage that the_____________.
A.NIMF is characteristic for its social justice
B.NIMF is a political organization i
n Minneapolis
C.NIMF
promotes(推崇) video games and other media products
D.NIMF detects(侦查) the media industry’s illegal actions(违法行为)
59.The underlined word“pervasive”in
Paragraph 4 mos
t probably means____________.
A.worldwide B.instructive C.widespread n harmful
60.Which of the following statements would Rick Dyer agree with?
A Video games with some violence teach kids to experience real life.
B.Video games are realistic ways to learn more about the real life world.
C.Video games with fantastic features are loved by most kids in the US.
D Violence video games have a negative influence on children.
Dinner was almost ready when the killing happened.When Don Wise walked into the living room of his home,his ten-year-old son,Mike,and a 12-year-old friend were sitting in front of a large-screen television set.They were playing a video game they had rented(租赁), called Golden eye 007,one of the top-selling titles of 2007.
Standing behind the boys,Wise saw that one boy pushed the button and shot the character in the face.Blood splattered(喷溅)the lab coat of the character as he circled and fell.“You’re down!”the boy said,laughing.
Frightened by the child’s obvious fun,Wise ordered the boys to turn the game off.“This game is terrible.“he said seriously.“I don’t want you to play with this any more.”
Video games have become pervasive form of entertainment since the 1990s.Today about 69 percent of American families own or rent video and computer games.Most are harmless entertainment,but in far too many of the most popular ones,kids are acting out realistic violent experiences on their TV and computer screens.“These are not just games any more,”says Rick Dyer,president of the San Diego-based Virtual Image Productions.“These are learning machines.We’re teaching kids in the most incredible way what it’s like to pull the trigger(扳机).The focus is on the thrill,enjoyment and reward.What they’re not realizing are the real-life results.“
Such video games introduce kids to a fantasy world that features amazingly lifelike characters,detailed images of brutality(野蛮)。 Unlike movies and television,where you watch the violence,the video game lets you feel the sensation(感觉) of taking violent actions. When you’re into the game,you’re in the game.
“The technology is becoming more engaging(吸引人的) for kids,”says David Walsh,president of the National Institute on Media and the Family(NIMF),a watchdog group in Minneapolis,“and a part of the games features anti-social themes of violence,sex and rude language.Unfortunately,it’s a part that seems particularly popular with kids between ages 8 to15.”
57.Which of the following best summarizes the main idea of this passage?
A.Video game violence is very harmful to kids.
B.Video game is a common form of entertainment.
C.Video game violence is popular with children.
D Video game is the reflection of the real—life violence.
58.We can infer from the passage that the_____________.
A.NIMF is characteristic for its social justice
B.NIMF is a political organization in Minneapolis
C.NIMF promotes(推崇) video games and other media products
D.NIMF detects(侦查) the media industry’s illegal actions(违法行为)
59.The underlined word“pervasive”in Paragraph 4 most probably means____________.
A.worldwide B.instructive C.widespread n harmful
60.Which of the following statements would Rick Dyer agree with?
A Video games with some violence teach kids to experience real life.
B.Video games are realistic ways to learn more about the real life world.
C.Video games with fantastic features are loved by most kids in the US.
D Violence video games have a negative influence on children.
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