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The concept of solitude(独处) in the digital world is almost non?existent.In the world of digital technologye?mailsocial networking and online video gamesinformation is meant to be ___.Solitude can be hard to discover____it has been given up.In this respectnew technologies have___our culture.

The desire to be connected has brought solitude to a(n)____as we’ve known it.People have become so____in the world of networks and connections that one can often be contacted____they’d rather not be.Today we can talktexte?mailchat and blog(写博客)not only from our____but from our mobile phones as well.

Most developed nations have become ____on digital technology simply because they’ve grown accustomed to itand at this point not____it would make them an outsider.____many jobs and careers require people to be____.From this point of viewtechnology has changed the culture of work.Being reachable might feel like a___to those who may not want to be able to be contacted at all times.

I suppose the positive side is that solitude is still possible for anyone who____wants it.Computers can be shut____and mobile phones can be turned off.The ability to be “connected” and “on” has many____as well as disadvantages.Travelers have ended up____on mountainsand mobile phones have saved countless lives.They can also make people feel ____and forced to answer unwanted calls or____to unwanted texts.

Attitudes towards our connectedness as a society____across generations.Some find today’s technology a gift.Others consider it a curse.Regardless of anyone’s view on the subjectit’s hard to imagine what life would be like____daily advancements in technology.(2012·江苏)

1.A.updated? Breceived

Cshared? Dcollected

2.A.though? Buntil

Conce? Dbefore

3.A.respected? Bshaped

Cignored? Dpreserved

4.A.edge? Bstage

Cend? Dbalance

5.A.sensitive? Bintelligent

Cconsiderate? Dreachable

6.A.even if? Bonly if

Cas if? Dif only

7.A.media? Bcomputers

Cdatabases? Dmonitors

8.A.bent Bhard

Ckeen? Ddependent

9.A.finding? Busing

Cprotecting? Dchanging

10.A.Also? BInstead

COtherwise? DSomehow

11.A.connected? Btrained

Crecommended? Dinterested

12.A.pleasure? Bbenefit

Cburden? Ddisappointment

13.A.slightly? Bhardly

Cmerely? Dreally

14.A.out? Bdown

Cup? Din

15.A.aspects? Bweaknesses

Cadvantages? Dexceptions

16.A.hidden? Blost

Crelaxed? Ddeserted

17.A.trapped? Bexcited

Cconfused Damused

18.A.turn? Bsubmit

Cobject? Dreply

19.A.vary Barise

Cspread? Dexist

20.A.beyond? Bwithin

Cdespite? Dwithout

 

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The concept of solitude(独处) in the digital world is almost non-existent. In the world of digital technology, e-mail, social networking and online video games, information is meant to be ______. Solitude can be hard to discover ______it has been given up. In this respect, new technologies have ______our culture.

The desire to be connected has brought solitude to a(n)       as we've known it. People have become so      in the world of networks and connections that one can often be contacted      they'd rather not be. Today we can talk, text, e-mail, chat and blog (写博客), not only from our     , but from our mobile phones as well.

     Most developed nations have become       on digital technology simply because they've grown accustomed to it, and at this point not       it would make them an outsider.     , many jobs and careers require people to be      . From this point of view, technology has changed the culture of work. Being reachable might feel like a       to those who may not want to be able to be contacted at all times.

     I suppose the positive side is that solitude is still possible for anyone who       wants it. Computers can be shut       and mobile phones can be turned off. The ability to be "connected" and " on" has many     , as well as disadvantages. Travelers have ended up       on mountains, and mobile phones have saved countless lives. They can also make people feel       and forced to answer unwanted calls or     to unwanted texts.

     Attitudes towards our connectedness as a society       across generations. Some find today's technology a gift. Others consider it a curse. Regardless of anyone's view on the subject, it's hard to imagine what life would be like       daily advancements in technology.

1.A. updated    B. received       C. collected       D. shared

2.A. though      B. once            C. until    D. before

3.A. shaped       B. respected     C. ignored         D. preserved

4.A. edge          B. end      C. stage     D. balance

5.A. sensitive    B. intelligent      C. reachable     D. considerate

6.A. only if         B. even if         C. as if      D. if only

7.A. media        B. databases            C. monitors        D. computers

8.A. bent  B. dependent          C. hard     D. keen

9.A. finding     B. protecting     C. using    D. changing

10.A. Instead  B. Otherwise    C. Somehow      D. Also

11.A. trained    B. recommended     C. connected    D. interested

12.A. burden            B. pleasure       C. benefit D. disappointment

13.A. slightly     B. hardly         C. merely         D. really   

14.A. down        B. out       C. up         D. in

15.A. aspects    B. weaknesses  C. exceptions    D. advantages 

16.A. lost  B. hidden          C. relaxed D. deserted

17.A. excited   B. confused       C. trapped        D. amused

18.A. turn B. reply     C. submit  D. object

19.A. arise       B. spread  C. vary      D. exist

20.A. without    B. beyond         C. within   D. despite 

 

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The concept of solitude(独处) in the digital world is almost non-existent. In the world of digital technology, e-mail, social networking and online video games, information is meant to be ______. Solitude can be hard to discover ______it has been given up. In this respect, new technologies have ______our culture.

The desire to be connected has brought solitude to a(n)       as we've known it. People have become so      in the world of networks and connections that one can often be contacted      they'd rather not be. Today we can talk, text, e-mail, chat and blog (写博客), not only from our     , but from our mobile phones as well.

     Most developed nations have become       on digital technology simply because they've grown accustomed to it, and at this point not       it would make them an outsider.     , many jobs and careers require people to be      . From this point of view, technology has changed the culture of work. Being reachable might feel like a       to those who may not want to be able to be contacted at all times.

     I suppose the positive side is that solitude is still possible for anyone who       wants it. Computers can be shut       and mobile phones can be turned off. The ability to be "connected" and " on" has many     , as well as disadvantages. Travelers have ended up       on mountains, and mobile phones have saved countless lives. They can also make people feel       and forced to answer unwanted calls or     to unwanted texts.

     Attitudes towards our connectedness as a society       across generations. Some find today's technology a gift. Others consider it a curse. Regardless of anyone's view on the subject, it's hard to imagine what life would be like       daily advancements in technology.

1.A. updated    B. received       C. collected       D. shared

2.A. though      B. once            C. until    D. before

3.A. shaped       B. respected     C. ignored         D. preserved

4.A. edge          B. end      C. stage     D. balance

5.A. sensitive    B. intelligent      C. reachable     D. considerate

6.A. only if         B. even if         C. as if      D. if only

7.A. media        B. databases            C. monitors        D. computers

8.A. bent  B. dependent          C. hard     D. keen

9.A. finding     B. protecting     C. using    D. changing

10.A. Instead  B. Otherwise    C. Somehow      D. Also

11.A. trained    B. recommended     C. connected    D. interested

12.A. burden            B. pleasure       C. benefit D. disappointment

13.A. slightly     B. hardly         C. merely         D. really   

14.A. down        B. out       C. up         D. in

15.A. aspects    B. weaknesses  C. exceptions    D. advantages 

16.A. lost  B. hidden          C. relaxed D. deserted

17.A. excited   B. confused       C. trapped        D. amused

18.A. turn B. reply     C. submit  D. object

19.A. arise       B. spread  C. vary      D. exist

20.A. without    B. beyond         C. within   D. despite 

 

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Dinner was almost ready when the killing happened.When Don Wise walked into the living room of his home,his ten-year-old son,Mike,and a 12-year-old friend were sitting in front of a large-screen television set.They were playing a video game they had rented(租赁), called Golden eye 007,one of the top-selling titles of 2007.
Standing behind the boys,Wise saw that one boy pushed the button and shot the character in the face.Blood splattered(喷溅)the lab coat of the character as he circled and fell.“You’re down!”the boy said,laughing.
Frightened by the child’s obvious fun,Wise ordered the boys to turn the game off.“This game is terrible.“he said seriously.“I don’t want you to play with this any more.”
Video games have become pervasive form of entertainment since the 1990s.Today about 69 percent of American families own or rent video and computer games.Most are harmless entertainment,but in far too many of the most popular ones,kids are acting out realistic violent experiences on their TV and computer screens.“These are not just games any more,”says Rick Dyer,president of the San Diego-based Virtual Image Productions.“These are learning machines.We’re teaching kids in the most incredible way what it’s like to pull the trigger(扳机).The focus is on the thrill,enjoyment and reward.What they’re not realizing are the real-life results.“
Such video games introduce kids to a fantasy world that features amazingly lifelike characters,detailed images of brutality(野蛮)。 Unlike movies and television,where you watch the violence,the video game lets you feel the sensation(感觉) of taking violent actions. When you’re into the game,you’re in the game. 
“The technology is becoming more engaging(吸引人的) for kids,”says David Walsh,president of the National Institute on Media and the Family(NIMF),a watchdog group in Minneapolis,“and a part of the games features anti-social themes of violence,sex and rude language.Unfortunately,it’s a part that seems particularly popular with kids between ages 8 to15.”
57.Which of the following best summarizes the main idea of this passage?
A.Video game violence is very harmful to kids.
B.Video game is a common form of entertainment.
C.Video game violence is popular with children.
D  Video game is the reflection of the real—life violence.
58.We can infer from the passage that the_____________.
A.NIMF is characteristic for its social justice
B.NIMF is a political organization in Minneapolis
C.NIMF promotes(推崇) video games and other media products
D.NIMF detects(侦查) the media industry’s illegal actions(违法行为)
59.The underlined word“pervasive”in Paragraph 4 most probably means____________.
A.worldwide        B.instructive       C.widespread      n harmful
60.Which of the following statements would Rick Dyer agree with?
A  Video games with some violence teach kids to experience real life.
B.Video games are realistic ways to learn more about the real life  world.
C.Video games with fantastic features are loved by most kids in the US.
D  Violence video games have a negative influence on children.

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There are good Santas and there are bad Santas. The good Santas all realize one thing: In the mind of a child, Santa Claus is perfect.

That’s difficult. And so they come from around the world to attend the Charles W. Howard School in Midland, Mich. The school offers a three-day, 40-hour course for Santas hoping to be excellent. There’s a real range to what Santas earn, from big bucks for large events to no pay for charities. One thing for them all is a pure love for children.

A former Macy’s Santa named Charles Howard founded the Michigan school in 1937. “Many people will think if you have a suit and you’re a Santa,” said Tom Valent, the school’s current dean. “It’s more than that.” So with a pet reindeer, his properly named wife Holly and a workshop full of wonder.

The school teaches everything from breathing techniques for carol singing to the beard maintenance. There are lessons in child psychology, sign language and even media training for talk-show appearances and call-in shows. Santas also need to make sure they know all the names of the reindeer. What’s harder to deal with, however, is children who ask for Christmas gifts like bringing daddy home or making mommy happy again.

After spending time in the classroom, Weir went to the mall to test his training. However, at one point, his hat fell off, and he was unsure how to react. “You’re the real Santa,” Valent said. “Pick that hat up, slip it back on, keep smiling and do your job. You’ve got to stay on top of your game. Even the last one at night, when you’re tired, you’ve got to remember: This one’s forever, so do a good job.”

Notes:

charity  n. 慈善,慈善团体

reindeer  n. 驯鹿

According to the passage, good Santas should be the ones that ________.

        A. can offer the children some gifts        B. help adults look after their children

        C. have ability to make children happy     D. should be perfect in the mind of children

The underlined words “big bucks” should refer to ________.

        A. lots of money   B. many gifts    C. loves for children    D. gifts from children

The Michigan school was founded by Charles Howard with the purpose to ________.

        A. train the pet reindeer for the Santas       B. earned money from its students

        C. train perfect Santas for the world         D. show the world’s concern to the poor

According to Weir’s performance, we can conclude that ________.

        A. Weir was short of experience            B. Weir was not fit for the job as a Santa

        C. Weir did very badly in the game         D. Weir was not a good student in school

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