题目内容
Almost every day we come across situations in which we have to make decisions one way or another. Choice, we are given to believe, is a right. But for a good many people in the world, in rich and poor countries, choice is a luxury, something wonderful but hard to get, not a right. And for those who think they are exercising their right to make choices, the whole system is merely an illusion, a false idea created by companies and advertisers hoping to sell their products.
The endless choice gives birth to anxiety in people's life. Buying something as basic as a coffee pot is not exactly simple. Easy access to a wide range of everyday goods leads to a sense of powerlessness in many people, ending in the shopper giving up and walking away, or just buying an unsuitable item that is not really wanted. Recent studies in England have shown that many electrical goods bought in almost every family are not really needed. More difficult decision-making is then either avoided or trusted into the hands of the professionals, lifestyle instructors, or advisors.
It is not just the availability of the goods that is the problem, but the speed with which new types of products come on the market. Advances in design and production help quicken the process. Products also need to have a short lifespan so that the public can be persuaded to replace them within a short time. The typical example is computers, which are almost out-of-date once they are bought. This indeed makes selection a problem. Gone are the days when one could just walk with ease into a shop and buy one thing: no choice, no anxiety.
1. What does the author try to argue in Paragraph 1?
A. The exercise of rights is a luxury.
B. The practice of choice is difficult.
C. The right of choice is given but at a price.
D. Choice and right exist at the same time.
2. Why do more choices of goods give rise to anxiety?
A. Professionals find it hard to decide on a suitable product.
B. People are likely to find themselves overcome by business persuasion.
C. Shoppers may find themselves lost in the broad range of items.
D. Companies and advertisers are often misleading about the range of choice.
3.By using computers as an example, the author wants to prove _______.
A. advanced products meet the needs of people
B. products of the latest design flood the market
C. competitions are fierce in high-tech industry
D. everyday goods need to be replaced often
4.What is the passage mainly about?
A. The variety of choices in modern society.
B. The opinions on people's right in different countries.
C. The problem about the availability of everyday goods.
D. The helplessness in purchasing decisions.
In order to help customers find what they want quickly, it’s important to keep the thousands of titles in the Main Street Movies store organized properly. This section of the Employee Handbook will tell you how to organize videos.
Each Main street Movies store has three main sections:
1. New Releases Wall.
2. Film library.
3. Video Games.
New Releases Wall. Almost 70 percent of movie rentals are new releases, and that is the first place where most customers go when they enter the store. The center section of shelves on this wall holds Hottest Hits. When new titles come into the store, place them on this wall in alphabetical order. The shelves beside Hottest Hits are called Recent Releases. The New Releases Wall, including the Hottest Hits and Recent Releases shelves, holds about 350 titles.
Film Library. The thousands of titles in the Film Library are organized into categories. The films within each category are displayed alphabetically. Here are the categories and their two-letter computer codes:
AC | Action | DR | Drama | HO | Horror |
CH | Children | FA | Family | MU | Music |
CO | Comedy | FL | Foreign Language | SC | SCIENCE Fiction |
Foreign Language titles include films that were originally made in a foreign language and films with foreign language subtitles. A sticker on the back of each box tells which type of film it is.
Video Game. All the video games in Main street Movies are arranged in alphabetical order. Although video games represent only a small percentage of our inventory(库存), they are stolen more often than any other type of goods in our store. Therefore, video games are never displayed on the shelves. Shelves in the Video Game section hold cardboard with pictures and information about each game. When a customer wants to rent a particular game, you then find the game from the locked case behind the counter.
1.Whom do you think this passage is most probably addressed to?
A. The readers in the store.
B. The manager of the store.
C. The customers in the store.
D. The salespersons of the store.
2.In which order are the new movies moved in the store?
A. From Hottest Hits to Film Library to Recent Releases.
B. From Film Library to Hottest Hits to Recent Releases.
C. From Recent Releases to Film Library to Hottest Hits.
D. From Hottest Hits to Recent Releases to Film Library.
3.Why can’t video games be seen on the shelves?
A. Because they’ve been sold out.
B. Because they’re in the storehouse.
C. Because they’re in a locked case behind the counter.
D. Because they represent a small percentage of the inventory.
4.How can a customer find a film with foreign language subtitles?
A. Check the computer.
B. Look at the back of the box.
C. Check the center section.
D. Watch a few minutes of the film.