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    This afternoon I walked into a small store just for quick look. There I find a little girl holding a large colorful toy. She eager asked her father to buy it to her. However,her father said no to him because he couldn¡¯t afford it,though it would cost him only 20 yuan. Disappointed although she was,the girl was accepted her father's decision. When the father went to the other end of the store to look at something,I asked him that I could buy the toy and give it to his daughter. He looked surprising for a few minute but eventually agreed. I did what I had promised and then left the store.

1. . .. for quick look.   quick Ç°¼Ó a

2. . .. find a little girl...   find ¡úfound

3. She eager asked ...   eager¡úeagerly

4. . .. buy it to her.   to¡úfor

5. . .. said note him ...   him¡úher

6. Disappointed although she ...  although¡ú as / though

7. . .. the girl was accepted ...   È¥µô was

8. . .. I asked him that...   that¡úif / whether

9. He looked surprising ...   surprising¡úsurprised   

10. . .. a few minute ...   minute¡úminutes

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   It was 1948,and Eleanor Abbott was bored. The retired schoolteacher was stuck in a San Diego hospital surrounded by young children who,like her,were suffering from polio(С¶ùÂé±ÔÖ¢) .The kids were lonely and sad,and Abbott,with nothing else to do,decided that a cheerful board game could be the perfect entertainment. So she supposedly grabbed a piece of thick paper and started drawing up plans.

   The end result was perfect for young children. No counting. No reading. Players simply needed to know colors and follow instructions on the cards to travel around the board,stopping at various delicious-sounding locations along the. way. Abbott shared it with the children in the polio ward,and they loved it. One year later,Milton Bradley bought the game,and it became a surprise hit: Vandy Land.

   While Milton Bradley kept that origin story a secret for decades,the game's connection to the disease didn¡¯t stop there. It's possible that polio helped make Candy Land famous. In the early 1950s,a polio epidemic(´«È¾²¡£© swept the country. The best way to stay healthy was to avoid people. Public swimming pools and playgrounds were closed. Moviegoers were encouraged to sit far from each other at the theater. Parents wouldn't even let their kids outside to play. Healthy or sick,everybody needed entertainment to help pass the time. That,coupled with the fact that postwar Americans had more money and leisure time than ever,was the ideal condition for making a child's board game popular. Plus,it was about candy!

   Today,polio has practically been removed from the globe. Candy Land has sold more than 40 million copies and was introduced into the National Toy Hall of Fame in 2005. But Abbott kept low profile(µÍ×Ë Ì¬) for the rest of her life. According to Nicolas Ricketts of The Strong ¡ª a museum in Rochester,New York,devoted to the history and exploration of play ¡ª when Abbott received her first royalty check,she gave much of the money right back to the children she met in the ward. How sweet!

6. Abbott used the board game in the hospital to.

   A. teach kids about colors

   B. cheer young patients up

   C. show her teaching skills

   D. try out her new invention

7. The young children in the hospital .

   A. enjoyed the board game a lot

   B. helped to make the board game

   C. learned to read through the board game

   D. learned to count through the board game

8. What is the main idea of Paragraph 3 ?

   A. The symptoms of polio.

   B. The origin of Candy Land.

   C. Candy Land helped to cure polio.

   D. Candy Land became popular due to polio.

9. We can infer that Candy Land became famous.

   A. in 1948   B. in the early 1950s

   C. in 2005   D. in recent years

10. Which word can best describe Abbott?

   A. Careful. B. Confident.

   C. Kind-hearted. D. Strong-minded.

   Recently I read a post that teaches you to double your 41 speed and made the following claim:

   ¡°42,the faster you can read,the more productive you can be. 43 you can double your reading speed,you can double your productivity.¡±

   I 44 . I think you should read slower,and focus on doing things slower. It increases your 45 ,which is a 46 definition of productivity from ¡°doing things faster¡±.

   The post's argument was based on the 47 that every project involves a lot of reading ¡ª background materials,books,blog posts,and 48 . It didn't mention emails but that's another area where reading faster might seem more productive.

   And I 49 that if you can finish that kind of reading,you¡¯ 11 get the project done faster. And then you can 50 the next task and the next and the next!You¡¯re 51£¡

   But productivity isn¡¯t about 52 ,even if we¡¯ve been led to believe it is. It's about being effective. It's about accomplishing things ¡ª and that's about doing the most important things,not the 53 things.

   When we speed through tasks and projects,we lose perspective. We forget what¡¯s 54 and just try to do things as 55 as possible.

   Instead,56 . Think about what¡¯s most important,what needs to be done the most. Then clear everything else out of the way,and 57 . Do that one thing,but do it slowly,and do it very well.

   If reading is important,focus on it,and do it slowly. It¡¯11 be much more 58 ,and so will the project. When you absolutely love what you re doing,productivity is a 59 by-product.

   So, slow down,don't speed up. Read slower ¡ª you¡¯11 read less,60 enjoy it more.

41. A. writing   B. reading   C. typing   D. talking

42. A. Obviously   B. Fortunately   C. Suddenly   D. Finally

43. A. Though   B. Before   C. Unless   D. If

44. A. hesitate   B. promise   C. hope   D. disagree

45. A. kindness   B. carefulness   C. effectiveness   D. seriousness

46. A. clear   B. broad   C. different   D. official

47. A. idea   B. dream   C. truth   D. excuse

48. A. lips   B. notes   C. signs   D. maps

49. A. wish   B. admit   C. worry   D. doubt

50. A. give up   B. come across   C. fail in   D. carry out

51. A. creative   B. positive   C. productive   D. sensitive

52. A. distance   B. speed   C. hobby   D. score

53. A. easiest   B. strangest   C. nicest   D. most

54. A. important   B. difficult   C. special   D. impressive

55. A. fast   B. well   C. late   D. hard

56. A. pass   B. pause   C. stay   D. start

57. A. compare   B. share   C. rest   D. focus

58. A. annoying   B. complex   C. convenient   D. enjoyable

59. A. right   B. rare   C. natural   D. small

60. A. so   B. and   C. but   D. as

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