题目内容

Comfort is comforting, but it might narrow our experience at work — and beyond.

In our modern world, discomfort is considered a terrible thing. If not terrible, at least a thing of the past. Dishwashers, washing machines, computers, remote controls—yes, they add convenience, but also a level of comfort our forefathers did not enjoy.

As pain of any kind discourages happiness, we tend to reason, anything that compromises our ability to feel good must be bad. And that’s also particularly true for our careers. Success makes us feel great, not terrible. Such a view, however, is a matter of personal opinion. And it may blind us to hidden opportunities.

Artists throughout history have tried to experience suffering, instinctively if not consciously, to produce works that explore the darker hidden sides of the human condition. This was done, in part, because pain is a reality of life for everybody in some form at some time. Pain is something everybody can relate to. And pain makes a person very present. For such artists, to relieve or to deny pain would be to block the creative thinking, which drives them to explore and express. In fact, Germans have a term for this melancholia, “Weltschmerz”, which means “suffering from the world.” Writers, from Lord Byron to Kurt Vonnegut, have used the term to describe the psychological pain encountered along life’s roller-coaster journey. It was not to be avoided; it was to be understood, investigated and employed.

So I propose that discomfort is good for us. Or, put another way, it tells us that something needs to be addressed. It stretches us by forcing us to view our circumstances through a wholly different lens. Because we’re drawn to safety and security, we do our best to create pleasant comfort zones for ourselves and our loved ones through the cars we drive, the homes we live in, and the places we work. But by resisting discomfort, we deny ourselves an important opportunity: the chance to shake ourselves out of our predictable perspectives and allow ourselves to make knowledgeable observations we could not possibly have made before. Discomfort gives us fresh eyes.

1.Which of the following is NOT a reason why artists throughout history have been exploring sufferings?

A. Pain is a mirror that can reflect the life of everybody.

B. Pain is something that no one can escape from.

C. Pain can help them to avoid the creative thinking.

D. Pain can strengthen the feeling of existence of a person.

2.The term “Weltschmerz” couldn’t be used to describe something like __________.

A. social inequality B. mass killings

C. racial discrimination D. great achievements

3.The author believes that by challenging discomfort, one may _________.

A. lose an important chance to make a big fortune

B. feel upset and fail to think calmly

C. judge and think about the world in a new particular way

D. control the situation properly when things go unsteady

4.By writing this passage, the author tries to __________.

A. criticize a world full of comfort

B. explain why discomfort is good for us

C. persuade people to lead a life full of discomfort

D. blame those who enjoy an easy life

1.C

2.D

3.C

4.B

【解析】

试题分析:这是一篇议论文,讨论了“痛苦(discomfort)”的一些积极作用,呼吁人们去把“痛苦”看成一个潜在的机会。

1.

2.

3.

4.

考点:考查议论文阅读。

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When Jeff Sparkman draws his cartoon superheroes with colored pencils, he often has to ask other people to tell him what color his masked men turned out to be because he's color-blind. Now, a new smart phone application (app) can help him figure out what colors he's using and how the picture looks to most everyone else.

The DanKam app, available for iPhone and Android for $2.99, is an application that turns the vague colors that one percent of the population with color-blindness sees into the "true" colors as everyone else sees them. In America, an estimated 32 million color-blind Americans—95% are males—can soon have their life improved.

“DanKam takes the stream of data coming in through the phone's camera and changes the colors slightly so they fall within the range that people who are color-blind see,”developer Dan Kaminsky told CNET. He came up with the idea after watching the 2009 film Star Trek with a color-blind friend.

It was then that he got to know more about colorblindness like its varying types and degrees. A vast majority, for instance, have trouble seeing red or green due to a genetic defect(遗传缺陷). Blue-yellow colorblindness, however, is rarer and develops later in life because of aging, illness or head injuries, etc. He started experimenting with one of the most common representations of points in the RGB color model. What the DanKam app attempts to do is to clean up the color space of the image or video signal so that colors can be visible to those suffering from viewing problems. “You can adjust the app to fit your needs. There is a range and not everyone who is color-blind sees things the same.” Says Kaminsky.

Sparkman, a copy editor at CNET, tried out the app and was pleased with the results. "It would be useful for dressing for a job interview," he said. But using it for his art is “the most practical application." It worked well on LED and other lights on electronic gadgets, which means Sparkman can now identify the power light on his computer display as green.

1.According to the first two paragraphs, we can know that DanKam ___________.

A. is designed to help people with colorblindness

B. can turn vague colors into real ones

C. is a phone used to help drawing pictures

D. appeared in the movie Star Trek

2.How does DanKam’s app work?

A. It puts LED and other lights on electronic gadgets.

B. It shows common representations of points in the RGB color model

C. It checks color-blind people’s types of degrees of colorblindness.

D. It changes the colors so that color-blind people can see them.

3.It can be inferred from the passage that colorblindness __________.

A. cannot be cured by any methods

B. is not necessarily inborn disease

C. is more commonly seen in women

D. makes people unable to tell any colors

4.The underlined word visible in Paragraph 4 is closest in meaning to _________.

A. recognizable B. enjoyable

C. adjustable D. Portable

5.Which of the following is NOT included in the things that DanKam helps Sparkman with?

A. Choosing clothes.

B. Playing computer games

C. Drawing his pictures.

D. Handling electronic gadgets.

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