Spending time online is normal behavior for teenagers. But too much Internet use by teens – or too little, for that matter – might be related to depression (抑郁), a new study finds.

  The findings, reported in the Journal of Pediatrics, do not mean that the Internet is to blame. For on e, teens in the study who spent no time online were also at increased risk of depression symptoms (症状). Instead, the researchers say that both heavy Internet use, and non – use, could show that a teenager is having a hard time.

  For the study, Dr. Pierre – Andre Michaud and his colleagues at the University of Lausanne, Switzerland, surveyed 7, 200 individuals ages 16 to 20 about their Internet use.

  Those who were online more than two hours per day were considered “heavy” Internet users, while those online anywhere from several times per week to two hours per day were considered “regular” users.

  The teenagers also answered a number of health – related questions, including some standard questions about “depressive tendencies” (抑郁倾向) that show how often a person feels sad or hopeless. Compared with regular Internet users, the study found, kids who were heavy users or non – users were more likely to be depressed or very depressed.

  Among boys, heavy users and non – users were both around one – third more likely to have a high depression score, compared to “regular” users. Among girls, heavy Internet users had an 86 percent greater chance of depression, while non – users had a 46 percent compared to regular users.

  Since teenagers typically go online to connect with friends. The researches find that those who are never online may be more socially isolated.

  1. Which is TRUE according to the passage?

  A. Teenagers never go online are good students.

  B. Teenagers never go online may get depression.

  C. Surfing the Internet for teenagers is bad behavior.

  D. Internet is the reason of teenager’s depression.

 2. How long does the writer suggest teens to go online per week?

  A. Less than 14 hours.

  B. More than 14 hours. www.

  C. More than 20 hours.

  D. Less than 20 hours.

  3. The purpose of Dr. Michaud and colleagues’ study is to know ______________.

  A. the actual time of teenagers learning online

  B. the actual number of teenagers playing online

  C. the influence on school study about teenagers online

  D. the relationship between Internet use and depression

  4. What’s the meaning of the word isolated in the last paragraph?

  A. Independent. B. United. C. Separate D. Humorous.


The number one game in the app chart Draw Something has been sold out.

  The drawing game by company OMGPOP is now top spot in the Apple and Android charts in 84 countries.

  US company Zynga is reported to have paid $200m (£120m) for the app.

  Players draw pictures on their mobiles competing against each other, guessing what the pictures are from drawing clues.

  Head of Zynga Mark Pincus said once: "The OMGPOP team has created a game that's fun and expressive."

  The app has become such a big hit in the gaming world in the last few weeks. It has knocked off long running Zynga titles Words with Friends and Cityville from top spots in the mobile apps charts.

  Industry tracker App Data reported that 13.3 million people a day used Draw Something.

  It wasn't overnight success for OMGPOP, the New York based developer started in 2009 and created 35 other social games before hitting the gaming jackpot.

  The story is similar to that of Angry Birds, the most popular game ever on a smartphone. Creators Rovio developed 51 games before finally making it big.

  Draw Something is now the most downloaded game on Facebook and players draw a total of a billion pictures each week.

  1. Which of the following is NOT a game according to the passage?

  A. Cityville. B. Angry Birds. C. Words with Friends. D. OMGPOP.

  2. Why is Draw Something so popular?

  A. It’s exciting and funny.

  B. It’s interesting and creative.

  C. It’s an overnight success.

  D. It’s similar to other games.

  3. What can be inferred from the passage?

  A. Angry Birds was successful because of the creators’ hard work.

  B. Draw Something was successful because of the creative idea.

  C. Players like Draw Something because they like drawing.

  D. The OMGPOP team is the strongest game team in USA.

 0  89408  89416  89422  89426  89432  89434  89438  89444  89446  89452  89458  89462  89464  89468  89474  89476  89482  89486  89488  89492  89494  89498  89500  89502  89503  89504  89506  89507  89508  89510  89512  89516  89518  89522  89524  89528  89534  89536  89542  89546  89548  89552  89558  89564  89566  89572  89576  89578  89584  89588  89594  89602  159627 

违法和不良信息举报电话:027-86699610 举报邮箱:58377363@163.com

精英家教网