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C
In today's Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world's highest percentage of high-speed Internet services. It has also a high number of game players who are addicted to online games.
In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12-year-old boy stole $16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China's 13.8 million online game players were under 25.
And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.
Dr. Sue-Huei Chen, a psychologist (心理学家), discovered some signs of at-risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.
64. The passage is mainly about _________
A. online game addiction B. problems caused by online games
C. computer problems in Asia D. problems caused by young people
65. In the passage, the writer tells us a fact that_________
A. South Korea has a large number of Internet schools
B. More and more young men are stealing money for online games
C. China's online game players are all under the age of 25
D. Online game addiction is a very common problem in South Korea
66. After reading the passage,, we know that in China_________
A. many young people are playing online games for fun
B. many young people are getting addicted to online games
C. only those under 25 like to play online games for long periods
D. 80 percent of the Chinese depend on online games to get relaxed
67. According to the passage, ____________are more likely to become addicted to online games.
A. people under great pressure from school and work
B. people well-known in the field of computer games
C. people with unsolved problems and few friends
D. people who'd like to take a risk in computer games
查看习题详情和答案>>
The others day, on his way back from school, Li Ming 1._____
found a strange-looked toy car lying on the grass. 2._____
Curiously, he picked it out and played with it. To his 3.______
great surprising, suddenly ,the toy became larger and larger . 4.______
Finally it changed into a real car .A moment Li Ming 5.______
got into the car ,from a speaker above coming a stranger’s 6._____
voice: “Please input your address on the screen in front of 7._____
you, and fastened your seat belt. You will go wherever 8._____
you like ”. As a boy full of adventures, Li Ming decided to 9._____
take a risk and try on this magic car …. 10.____
查看习题详情和答案>>短文改错(共10小题;每小题1分,满分10分)
改正下面短文中的错误。对标有题号的每一行作出判断:如无错误,在答题卡该行右边横线上画一个勾(√),请在有错误的地方增加、删除或修改某个单词。
注意:1.每处错误及其修改均仅限一词;
2.原行没有错的不要改。
The others day, on his way back from school, Li Ming 1._____
found a strange-looked toy car lying on the grass. 2._____
Curiously, he picked it out and played with it. To his 3.______
great surprising, suddenly ,the toy became larger and larger . 4.______
Finally it changed into a real car .A moment Li Ming 5.______
got into the car ,from a speaker above coming a stranger’s 6._____
voice: “Please input your address on the screen in front of 7._____
you, and fastened your seat belt. You will go wherever 8._____
you like ”. As a boy full of adventures, Li Ming decided to 9._____
take a risk and try on this magic car …. 10.____
查看习题详情和答案>>Psychology(心理学)tells us that many people hate to take risks. But it is good for us to take risks, especially (尤其)when the risk is to achieve a desired result. In that way, we become stronger and braver.
Our human nature should be to take risks, but some people just sit and wish they didn’t have the fear(恐惧)to move on. This is because of one or two failures in their lives. Please step out and don’t let the past hold you back from living life to the fullest. Move forward and move on!
In studying the psychology of taking risks, we find that human nature provides(提供) us with the desire (渴望)to experiment and take chances.
Risk taking is a great benefit(好处)that allowed our ancestors(祖先) to become stronger and stronger day by day. By taking risks they fought off enemies and discovered new territories(领土). This attitude has become a part of our modern culture. Riding a roller coaster is a common risk taking activity that even the average person seems to enjoy although they have the understanding that it is dangerous. This psychological and biological (生物学上的) connection (联系)creates an interesting connection between what is unsafe and what humans enjoy.
Getting in a car each day is a risk. Getting out of bed is a risk. There is such thing as perfect safety. We need to take risks so that we can finish many things. Astronauts take risks when they get inside a rocket; however, the things they achieve are great. Businessmen take a risk when they buy parts of a company. However, without doing that, they could not make more money.
We need to take risks so that we can gain something. It is impossible to move forward in life, earn money, enjoy a relationship, play a sport, or do anything else without taking a risk. It is all part of the game. It’s one of the most important parts of life.
【小题1】Some people don’t want to take risks, mainly (主要)because ___________.
| A.they are too lazy to move on |
| B.they feel pleased with the present life. |
| C.they have experienced some failures before |
| D.they show little interest in the strange world outside |
| A.Taking risks | B.Fighting off enemies |
| C.Discovering new territories | D.Becoming stronger and stronger |
| A.Daily life is full of risks |
| B.The safest place has the greatest risk |
| C.People should take risks when they are young |
| D.We can always achieve our goals by taking risks |
| A.Taking risks is easier said than done | B.On risks taken by ancestors |
| C.Live our life to the fullest(充分地) | D.No risk, no gain. |
In today’s Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world’s highest percentage of high – speed Internet services. It has also a high number of game players who are addicted to online games.
In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12 – year – old boy stole $ 16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China’s 13.8 million online game players were under 25. And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.
Dr. Sue – Huei Chen, a psychologist , discovered some signs of at – risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.
【小题1】The passage is mainly about .
| A.online games | B.problems caused by online games |
| C.computer problems in Asia | D.problems caused by young people |
| A.South Korea has a large number of Internet schools |
| B.More and more young men are stealing money for online games |
| C.China’s online game players are all under the age of 25 |
| D.Online game addiction is a very common problem in South Korea |
| A.many young people are playing online games for fun |
| B.many young people are getting addicted to online games |
| C.only those under 25 like to play online games for long periods |
| D.80 percent of the Chinese depend on online games to get relaxed |
| A.people under great pressure from school and work. |
| B.people well known in the field of computer games |
| C.people with unsolved problems and few friends |
| D.people who’d like to take a risk in computer games |