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without their mobiles, never leave home without them and, if given a choice, would rather lose their wallet.
Calling mobile phones the "remote control" for life, market research firm Synovate's poll (民调) said
cell phones are so ubiquitous that by last year more humans owned one than did not.
Three-quarters of the more than 8,000 respondents (受访者) polled online in 11 countries said they
take their phone with them everywhere, with Russians and Singaporeans the most attached. More than a
third also said they couldn't live without their phone, topped by Taiwanese and again Singaporeans, while
one in four would find it harder to replace the mobile than their purse. Some two-thirds of respondents go
to bed with their phones nearby and can't switch them off, even though they want to, because they're
afraid they'll miss something.
"Mobiles give us safety, security and instant access to information. They are the number one tool of
communication for us, sometimes even surpassing face-to-face communication. They are our connections
to our lives," Jenny Chang, Synovate's managing director in Taiwan, said in a statement.
Mobiles have also changed the nature of relationships, with the survey finding nearly half of all
respondents use text messages to flirt, a fifth set up first-dates via (通过) text and almost the same
number use the same method to end a love affair.
Apart from the obvious calling and texting, the top three features people use regularly on their mobile
phones globally are the alarm clock, the camera and the games.
As for email and Internet access, 17 percent of respondents said they checked their inboxes or surfed
the Web on their phones, led by those in the United States and Britain. One in 10 respondents log onto
social networking websites such as Facebook and MySpace regularly via mobile, again led by Britain and
the United States.
"As the mobile becomes more and more an all-in-one device, many other businesses are facing
challenging times. The opportunities for mobile manufacturers and networks however are enormous,"
said Synovate's global head of media, Steve Garton.
Not everyone is tech savvy (科技通), however: 37 percent of respondents said they don't know how
to use all the functions on their phone.
B. Over a third of Singaporeans couldn't live without their phone.
C. About a fifth of the respondents use texting to end a love affair.
D. 10% of the respondents surf Facebook and MySpace via their phones,
B. unusual
C. a lot advanced
D. inexpensive
probably ________.
B. the alarm clock, the camera and the games
C. calling, texting and the alarm clock
D. email, Internet access and the alarm clock
B. Mobile manufacturers and networks are facing challenges.
C. The more functions a mobile phone has, the more people will rely on it.
D. Quite a few cell phone users usually use the main features on their phone.
B. People would rather lose wallet than cell phone.
C. People go to bed with cell phones on.
D. Advantages and disadvantages of cell phone
第三部分阅读技能(共三节,满分35分)
第一节阅读理解(共12小题,每小题2分,满分24分)
阅读下列短文,从每题所给的A、B、C、D四个选项中,选出最佳选项。
Violent(暴力的) computer games have been strongly connected with aggression(好斗) in teenager boys in a study that shows the machines are increasingly becoming substitutes(替代品)for friendship.
The research provides powerful support to the doubt that actual violence could be one of the factors behind the crimes of aggression including young people. John Colwell, a lecturer at Middlesex University, who carried out the research, said aggression in boys seemed to increase with the amount of playing such games. “There are many facts to suggest there is a connection between playing computer games and aggression,” he said.
Previous studies have shown only a certain relation between such games and aggression. This conclusion was uncertain because it could mean that children who played the games did so because they had shown a sign to violence. Colwell's work shows, however, that there is a strong link, meaning that playing such games makes children more aggressive. He reached his conclusions after studying the behavior of 204 pupils aged 12-14 from a school in north London.
Children became obviously more aggressive the longer they had been playing violent games. They shouted, pushed and hit other children. Those who played in occasional bursts showed little effect. All the children spent many hours playing such games. Nearly 97% of boys and 88% of girls were regular users. Almost the boys, the heaviest computer users tended to have the fewest friends and reported seeing their machine as a friend.
41. Why did most of the computer users have few friends?
A. Because they felt very proud and lonely
B. Because they seldom left their homes
C. Because they regarded the computer as their only friend
D. Because they spent more time working in the computer
42. In fact, one of the factors connected with crimes is that _______.
A. children spend many hours on the computer studies
B. many boys are interested in violence{007}
C. children always play violent games in the computer
D. many girls become more dishonest up to now
43. How did Colwell prove his own views from the passage?
A. He studied nearly 97% of boys' actions.
B. He studied the behavior of over two hundred children in a school.
C. He studied almost 80%of girls' actions.
D. He often talked to those little computer users in his home.
44. Which of the following words can best replace the underlined word “heaviest” in the last paragraph?
A. fattest B. slowest C. most dangerous D. greatest number
45. It can be inferred from the passage that ________.
A. aggression in girls and boys seemed to come from the computer
B. playing computer games is no good to all the children
C. Colwell's studies showed the computer is connected with violence
D. the computer games can have a connection with violence
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第三部分 阅读技能(共三节,满分35分)
第一节 阅读理解(共12小题,每小题2分,满分24分)
阅读下列短文,从每题所给的A、B、C、D四个选项中,选出最佳选项。
Violent(暴力的) computer games have been strongly connected with aggression(好斗) in teenager boys in a study that shows the machines are increasingly becoming substitutes(替代品)for friendship.
The research provides powerful support to the doubt that actual violence could be one of the factors behind the crimes of aggression including young people. John Colwell, a lecturer at Middlesex University, who carried out the research, said aggression in boys seemed to increase with the amount of playing such games. “There are many facts to suggest there is a connection between playing computer games and aggression,” he said.
Previous studies have shown only a certain relation between such games and aggression. This conclusion was uncertain because it could mean that children who played the games did so because they had shown a sign to violence. Colwell's work shows, however, that there is a strong link, meaning that playing such games makes children more aggressive. He reached his conclusions after studying the behavior of 204 pupils aged 12-14 from a school in north London.
Children became obviously more aggressive the longer they had been playing violent games. They shouted, pushed and hit other children. Those who played in occasional bursts showed little effect. All the children spent many hours playing such games. Nearly 97% of boys and 88% of girls were regular users. Almost the boys, the heaviest computer users tended to have the fewest friends and reported seeing their machine as a friend.
41. Why did most of the computer users have few friends?
A. Because they felt very proud and lonely
B. Because they seldom left their homes
C. Because they regarded the computer as their only friend
D. Because they spent more time working in the computer
42. In fact, one of the factors connected with crimes is that _______.
A. children spend many hours on the computer studies
B. many boys are interested in violence{007}
C. children always play violent games in the computer
D. many girls become more dishonest up to now
43. How did Colwell prove his own views from the passage?
A. He studied nearly 97% of boys' actions.
B. He studied the behavior of over two hundred children in a school.
C. He studied almost 80%of girls' actions.
D. He often talked to those little computer users in his home.
44. Which of the following words can best replace the underlined word “heaviest” in the last paragraph?
A. fattest B. slowest C. most dangerous D. greatest number
45. It can be inferred from the passage that ________.
A. aggression in girls and boys seemed to come from the computer
B. playing computer games is no good to all the children
C. Colwell's studies showed the computer is connected with violence
D. the computer games can have a connection with violence
查看习题详情和答案>>I started winning competitions. We still had very little money -- my father had to borrow $5,000 to pay for a trip to the International Young Pianists Competition in Ettlingen, Germany, in 1994, when I was 12. I realized later how much pressure he was under. Tears streamed down his face when it was announced that I'd won -- earning enough money to pay back our loan.
It was soo n clear I couldn't stay in China forever. To become a world-class musician, I had to play on the world's big stages. So in 1997, my father and I moved again, this time to Philadelphia, so I could attend The Curtis Institute of Music. Finally our money worries were easing. The school paid for an apartment and even lent me a Steinway(斯坦威钢琴).At night, I would sneak into the living room just to touch the keys.
Now that I was in America, I spent two years practicing, and by 1999 I had worked hard enough for fortune to take over. The Chicago Symphony orchestra heard me play and liked me, but orchestra schedules were set far in advance. I thought I might join them in a few years.
The next morning, I got a call. The great pianist Andre Watts, who was to play the "Gala Benefit Evening" at Chicago's Ravinia Festival, had become ill. I was asked to replace him. That performance was, for me, the moment. After violinist Isaac Stern introduced me, I played Tchaikovsky's Piano Concerto No. 1. My father's mouth hung open throughout the entire song.
I played until 3:30 a.m. I felt something happening. Sure enough, it was a great success. Still, my father kept telling me, "You'd better practice!" But living in America with me was beginning to relax him. In Beijing I'd been fat -- he made sure I ate -- and he'd been skinny. Now I was getting thin. He wasn't.
My father and I had often practiced a piece called "Horses," a fun version for piano and erhu. One night in Carnegie Hall, after I played Chopin and Liszt, I brought Dad out on the stage, and we played our duet(二重奏). People went crazy -- they loved it. My father couldn't sleep for days. He was too happy to sleep.
There have been lots of concerts in Carnegie Hall, but for me playing there was especially sweet when I remember the cold days in Beijing. Together, my father and I worked to reach the lucky place where fortune spots you, and lets you shine.
1.In the first paragraph his father cried when it was announced that he'd won mainly because__________.
A.his father was excited that his son succeeded at last.
B.his father was under too much pressure.
C.they could pay back the loan with the prize.
D.his father was proud of him.
2. Tell the order of the events.
a. He and his father moved to Philadelphia.
b. He was asked to replace the great pianist Andre Watts.
c. He and his father played “Horses” together.
d.The Chicago Symphony orchestra heard his performance.
e. The Curtis Institute of Music lent him a Steinway
A. a, e, c, b, d B. b, e, a, d, c C. d, a, e, b, c D. a, e, d, b, c
3. Which of the following statements agrees with the author?
A. The writer’s father had been very fat before they went to America.
B. The writer thought he would be one of them soon when he knew the Chicago Symphony orchestra heard him play and liked him.
C. The Curtis Institute of Music finally eased their money worries.
D. One can achieve his dream if he is lucky enough.
4. The underlined word there in the last paragraph refers to_________.
A. America B. Beijing. C. Carnegie Hall D. All the places he went to.
5. What is the best title of the passage?
A. I Took Off! B. When Fortune Spots Me.
C. No Pain, No Gain. D. My father and I
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