摘要: Workshops Outside the Machines Shop No1; Engineering Machine Shop No2 .

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The Chinese word “Shanzhai” means a small mountain village, but now it becomes an accepted name for fakes (假货) after “Shanzhai Cellphones” produced by small workshops in southern China became popular in the mainland market over the past two years.

       Besides “Shanzhai” has electronic products, there are “Shanzhai” movies, “Shanzhai” stars and even a “Shanzhai” Spring Festival Gala, a copy of the 25-year-old traditional show presented by CCTV on Chinese Lunar New Year’s Eve.

       “Shanzhai” has become a culture of its own, symbolizing anything that imitates something famous.The phenomenon has caused a public debate over whether it is healthy or sick being a copycat.

       In southwestern China’s Chongqing Municipality, a “Shanzhai” version “Bird’s Nest” woven by farmers with bamboo attracts wide attention and the “Shanzhai” version “Water Cube” is popular with tourists too.Both are copies of the famous Olympics buildings in Beijing.

       Xie Xizhang, a literature critic, said that taking the “Shanzhai” Gala as an example, when the traditional CCTV program becomes less and less attractive to the audience, the “Shanzhai” version appears naturally to attract people.“In spite of its poor techniques and operation, ‘Shanzhai’culture meets the psychological demands of common people and could be a comfort to their minds,” Xie said.

       Tian Huiqun, a professor at Beijing Normal University, said that “Shanzhai” culture never copies classic things, only trendy products.In that sense, it’s like a computer virus, multiplying without meaning.

       Though controversial, “Shanzhai” culture is becoming a widely accepted phenomenon.

       To the mainstream culture, the rise of “Shanzhai” culture is a challenge as well as a motivation, said Xie.Tian said different kinds of cultures developing together is an ideal situation and it is for the public to choose.

The Chinese Word“Shanzhai”may have its origin in _________.

       A.fake cellphones           B.electronic products

       C.Spring Festival Gala     D.Olympics buildings

The underlined word “imitates” is closest in meaning to _______.

       A.steals               B.copies              C.advertises       D.cheats

According to the passage, “Shanzhai” culture refers to ________.

       A.The action that a person imitates famous people

       B.anything that imitates something famous

       C.those similar names to famous brand

       D.products with poor techniques and quality

We can infer that the mainstream culture ________.

       A.will be held back by “Shanzhai” culture

       B.will sooner or later be replaced by “Shanzhai”culture

       C.may develop faster because of the challenging of “Shanzhai”culture

       D.thinks nothing of the challenge of “Shanzhai”culture

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In most towns today, you can see teenagers standing over electronic machines with flashing lights, shooting at spaceships from other planets and dropping bombs on strange monsters(恶魔). The machines have names like Space Warrior, Dark Invader and so on. It used to be believed that damage was done only to those strange visitors from outer space, but now it seems that they are striking back.

Many teenagers like electronic games so much that they can't stop playing. They spend hours tightly holding the joystick controls and constantly pressing buttons marked "fire". They develop pains on their fingers because of the constant pressure. They play and play that the pains have no chance to cure properly. The rapid wrist movement required to guide the spaceship across the screen causes another problem: the muscles of the wrist and arm become so inflamed and swollen(充血红肿) that they press against the bones. This condition is what doctors now call "Space Warrior's Wrist". Other strange aches and pains are also likely to affect the elbows and shoulders.

Another even more alarming problem is shown by the case of a 17-year-old girl which was recently reported in the British Medical Journal. She had been playing various kinds of electronic games for more than two hours a day. Her father repaired games and machines and she could use the cassettes and systems in his workshop as often as she liked. One day, after playing a game called Dark Invader, she lost consciousness(知觉) and fell to the floor. Doctors who examined her found she was suffering from an unusual illness caused by lights flashing at a particular frequency.

Electronic games are found very popular with __________.

A. people living in towns                   B. students studying in high schools

C. girls working in their father's workshops     D. young people age about 13-19

"Space Warrior's Wrist" is caused by __________.

A. constantly pressing the buttons            B. rapidly moving across the screen

C. tightly holding the joystick controls        D. inflamed and swollen muscles of the wrist

The case of a 17-year-old girl given by the writer shows that the writer __________.

A. supports playing electronic games        B. feels very sorry for the girl

C. disagreed with young people's playing electronic games

D. feels happy about young people's poor health

From the passage we can conclude that playing electronic games is __________.

A. enjoyable and helpful to the study

B. exciting but harmful to the health and study

C. interesting but harmless to the eyes

D. amusing and satisfying

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