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The Internet is now a central part of everyday life. The number of Internet hours in the West is increasing each month, but online addiction is still not attracting a great deal of attention.
Perhaps one reason Internet addiction has not taken off in the West is that there are too many other vices (不良事物) available. In a society relatively open to sex, gambling, alcohol and drugs, computer games are not always appealing to young people. In fact, there is almost a shame attached to playing online games. Many consider it an “uncool” thing to do. They would rather spend their free time meeting friends.
But this is not to say that people don’t do it. One website, wowdetox.com, still offers support to recovering “addicts”. One user posted on the website: “I would play all night and spend all day sleeping. I just quit a month ago. Best decision ever.” This is just one example from around 1,660 pages of confessions (坦言). Still, computer game addiction is not officially recognized in the West. Just last years, the American Medical Association refused calls to have computer game addiction classified (分类) as a disease, saying that, “Nothing suggests it is a complex disease similar to alcoholism.”
Online gaming is more personal in the West. It is rare for people to visit Internet cafes or play with friends at home. After all, the majority of households have their own fast Internet connection. This removes the social joy with friends. And this choice of playing alone is not very appealing to many people.
72.Why hasn’t Internet addiction become a big problem in the West?
A.Surfing the Internet is not convenient.
B.People have other choices for fun.
C.The government has taken proper measures.
D.People are too busy with their work.
73.The underlined part in Paragraph 2 is closest in meaning to .
A.become popular quickly B.left some place
C.got one’s clothes off D.taken something away
74.According to the passage, which of the following is TRUE in the USA?
A.Personal playing online is attractive.
B.Computer game addiction is officially recognized.
C.It is a shame to play too much online games.
D.Online game addition is considered similar to alcoholism.
75.We can learn from this passage that .
A.surfing the Internet is not so attractive in the west
B.many other things interest western people
C.the Internet is a central part of everyday life
D.online games are getting more attractive in the west
查看习题详情和答案>>They like using the Internet.They have lots of pocket money to spend.And they spend a higher proportion of it online than the rest of us.Teenagers are just the sort of people an online seller is interested in, and the things they want to buy-games, CDs and clothing-are easily sold on the Web.
But paying online is a tricky business for consumers who are too young to own credit cards.Most have to use a parent’s card.They want a facility that allows them to spend money.
That may come sooner than they think: new ways to take pocket money into cyber (网络的) space are coming out rapidly on both sides of the Atlantic.If successful, these products can stimulate online sales.
In general, teenagers spend huge amounts: $153bn (billion) in the US last year and £20bn annually in the UK.Most teenagers have access to the Internet at home or at school-88 percent in the US, 69 percent in the UK.According to the Jupiter Research, one in eight of those with Internet access has bought something online-mainly CDs and books.
In most cases, parents pay for these purchases with credit cards, an arrangement that is often unsatisfactory for them and their children.Pressing parents to spend online is less productive than pressing on the high street.They are more likely to ask “Why?” if you ask to spend some money online.
One way to help teenagers change notes and coins into cybercast is through prepaid cards such as Internet Cash in the US and Smart cards in the UK.Similar to those for pay-as-you-go mobile telephones, they are sold in amounts such as£20 or $50 with a concealed 14-digit number that can be used to load the cash into an online account.
What does the word “They” in paragraph 1 refer to?
A.Sellers. B.Buyers. C.Teenagers. D.Parents.
According to the passage, which of the following statements is TRUE?
A.More than half of the teenagers in the US and the UK have Internet access.
B.Teenagers pay for goods online with their own credit cards.
C.Most teenagers in the US and the UK have bought something online.
D.Teenagers found it easier to persuade parents to buy online than in a shop.
A new way to help teenagers shop online is to use ______.
A.a new machine B.special coins and notes
C.prepaid cards D.pay-as-you-go mobile phones
What is the passage mainly about?
A.Online shopping traps. B.Internet users in the US and the UK.
C.New credit cards for parents. D.The arrival of cyber pocket money.
查看习题详情和答案>>They like using the Internet.They have lots of pocket money to spend.And they spend a higher proportion of it online than the rest of us.Teenagers are just the sort of people an online seller is interested in, and the things they want to buy-games, CDs and clothing-are easily sold on the Web.
But paying online is a tricky business for consumers who are too young to own credit cards.Most have to use a parent’s card.They want a facility that allows them to spend money.
That may come sooner than they think: new ways to take pocket money into cyber (网络的) space are coming out rapidly on both sides of the Atlantic.If successful, these products can stimulate online sales.
In general, teenagers spend huge amounts: $153bn (billion) in the US last year and £20bn annually in the UK.Most teenagers have access to the Internet at home or at school-88 percent in the US, 69 percent in the UK.According to the Jupiter Research, one in eight of those with Internet access has bought something online-mainly CDs and books.
In most cases, parents pay for these purchases with credit cards, an arrangement that is often unsatisfactory for them and their children.Pressing parents to spend online is less productive than pressing on the high street.They are more likely to ask “Why?” if you ask to spend some money online.
One way to help teenagers change notes and coins into cybercast is through prepaid cards such as Internet Cash in the US and Smart cards in the UK.Similar to those for pay-as-you-go mobile telephones, they are sold in amounts such as£20 or $50 with a concealed 14-digit number that can be used to load the cash into an online account.
【小题1】What does the word “They” in paragraph 1 refer to?
A.Sellers. | B.Buyers. | C.Teenagers. | D.Parents. |
A.More than half of the teenagers in the US and the UK have Internet access. |
B.Teenagers pay for goods online with their own credit cards. |
C.Most teenagers in the US and the UK have bought something online. |
D.Teenagers found it easier to persuade parents to buy online than in a shop. |
A.a new machine | B.special coins and notes |
C.prepaid cards | D.pay-as-you-go mobile phones |
A.Online shopping traps. | B.Internet users in the US and the UK. |
C.New credit cards for parents. | D.The arrival of cyber pocket money. |
They like using the Internet. They have lots of pocket money to spend. And they spend a higher proportion of it online than the rest of us. Teenagers are just the sort of people an online seller is interested in, and the things they want to buy-games, CDs and clothing-are easily sold on the Web.
But paying online is a tricky business for consumers who are too young to own credit cards. Most have to use a parent’s card. They want a facility that allows them to spend money.
That may come sooner than they think: new ways to take pocket money into cyber (网络的) space are coming out rapidly on both sides of the Atlantic. If successful, these products can stimulate online sales.
In general, teenagers spend huge amounts: $153bn (billion) in the US last year and £20bn annually in the UK. Most teenagers have access to the Internet at home or at school-88 percent in the US, 69 percent in the UK. According to the Jupiter Research, one in eight of those with Internet access has bought something online-mainly CDs and books.
In most cases, parents pay for these purchases with credit cards, an arrangement that is often unsatisfactory for them and their children. Pressing parents to spend online is less productive than pressing on the high street. They are more likely to ask “Why?” if you ask to spend some money online.
One way to help teenagers change notes and coins into cybercash is through prepaid cards such as InternetCash in the US and Smart cards in the UK. Similar to those for pay-as-you-go mobile telephones, they are sold in amounts such as£20 or $50 with a concealed 14-digit number that can be used to load the cash into an online account.
【小题1】 What does the word “They” in paragraph 1 refer to?
A.Sellers. | B.Buyers. | C.Teenagers. | D.Parents. |
A.More than half of the teenagers in the US and the UK have Internet access. |
B.Teenagers pay for goods online with their own credit cards. |
C.Most teenagers in the US and the UK have bought something online. |
D.Teenagers found it easier to persuade parents to buy online than in a shop. |
A.a new machine | B.special coins and notes |
C.prepaid cards | D.pay-as-you-go mobile phones |
A.Online shopping traps. | B.Internet users in the US and the UK. |
C.New credit cards for parents. | D.The arrival of cyber pocket money. |
They like using the Internet. They have lots of pocket money to spend. And they spend a higher proportion of it online than the rest of us. Teenagers are just the sort of people an online seller is interested in, and the things they want to buy----games, CDs and clothing----are easily sold on the Web.
But paying online is a tricky business for consumers who are too young to own credit(信用) cards. Most have to use a parent’s card. They want a facility that allows them to spend money.
That may come sooner than they think: new ways to take pocket money into cyber (网络的) space are coming out rapidly on both sides of the Atlantic. If successful, these products can stimulate(刺激) online sales.
In general, teenagers spend huge amounts: $153bn (billion) in the US last year and £20bn annually in the UK. Most teenagers have access to the Internet at home or at school-88 percent in the US, 69 percent in the UK. According to the Jupiter Research, one in eight of those with Internet access has bought something online-mainly CDs and books.
In most cases, parents pay for these purchases with credit cards, an arrangement that is often unsatisfactory for them and their children. Pressing parents to spend online is less productive than pressing on the high street. They are more likely to ask “Why?” if you ask to spend some money online.
One way to help teenagers change notes and coins into cybercash is through prepaid cards such as InternetCash in the US and Smart cards in the UK. Similar to those for pay-as-you-go mobile telephones, they are sold in amounts such as£20 or $50 with a hidden 14-digit number that can be used to load the cash into an online account.
【小题1】What does the word “They” in paragraph 1 refer to?
A.Sellers. | B.Buyers. | C.Teenagers. | D.Parents. |
A.More than half of the teenagers in the US and the UK have Internet access. |
B.Teenagers pay for goods online with their own credit cards. |
C.Most teenagers in the US and the UK have bought something online. |
D.Teenagers found it easier to persuade parents to buy online than in a shop. |
A.a new machine | B.prepaid cards | C.special coins and notes | D.pay-as-you-go mobile phones |
A.Online shopping traps. | B.Internet users in the US and the UK. |
C.New credit cards for parents. | D.The arrival of cyber pocket money. |