摘要: in sight /out of sight /lose sight of 6. make sense (of ) 知道,了解;有意义

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  Trudy, an American girl, tried swimming across the English Channel. That was August 6,1962. Her father had 1 her two things. One was not to pull her out of the water 2 she asked. The other was to give her a red sports 3 if she made it.

  In gay spirits Trudy 4 out, swimming strongly. All the swimmers started at 7:09 in the morning. Her father and trainer were 5 along in a boat beside her.

  At ten o'clock, rain began falling. At midday, Trudy trod (踩) water while 6 and eating a chicken leg. Then she started swimming again. The wind was 7 and the sea became rougher.

  Late 8 the wind became even worse. The trainer decided it was 9 trying to finish. He called to Trudy to 10 .“No human being could do it in this 11 ,” he said,“It's stupid to go on.”

  However, her father shouted,“Don't grab (抓住) her. Let her 12 .”

  At seven o'clock the tides turned 13 her. It was more difficult to move ahead. But Trudy still swam on. She 14 victory was possible now, for the 15 coast was in sight.

  It was getting dark. A sound could be heard over the 16 ; hundreds of car horns (喇叭) were cheering her on. With the remaining 17 , she finished the last 200 yards. At 18 p.m., Trudy got out of water. She had swum some 35 miles in 19 the 21-mile-wide Channel, 20 a strong storm. But she had made it in 14 hours and 30 minutes.

  “Well, Pop,” she said to her father,“I guess I get my car this time, don't I?”

1.

[  ]

A.promised
B.asked
C.allowed
D.offered

2.

[  ]

A.though
B.when
C.unless
D.if

3.

[  ]

A.car
B.shoes
C.suit
D.bike

4.

[  ]

A.called
B.shouted
C.went
D.started

5.

[  ]

A.swimming
B.going
C.watching
D.following

6.

[  ]

A.stopping
B.diving
C.resting
D.drinking

7.

[  ]

A.disappearing
B.stopping
C.increasing
D.blowing

8.

[  ]

A.afternoon
B.morning
C.evening
D.night

9.

[  ]

A.necessary
B.possible
C.useless
D.impossible

10.

[  ]

A.continue
B.give up
C.mind
D.go on

11.

[  ]

A.situation
B.condition
C.afternoon
D.weather

12.

[  ]

A.come out
B.go on
C.swim
D.turn over

13.

[  ]

A.over
B.against
C.up
D.to

14.

[  ]

A.knew
B.doubted
C.wondered
D.expected

15.

[  ]

A.English
B.American
C.African
D.European

16.

[  ]

A.speaker
B.radio
C.wind
D.sky

17.

[  ]

A.drink
B.food
C.courage
D.strength

18.

[  ]

A.11:39
B.10:39
C.8:39
D.9:39

19.

[  ]

A.flying
B.crossing
C.swimming
D.passing

20.

[  ]

A.in spite of
B.all over
C.because of
D.during
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D
Here's a scene:a village where the sun always shines,crops always grow and your friends drop by to sweep your yard to the sound of guitar music.Animals do what they are told,there is no disease,and lendin’ folks a helpin’hand makes you richer and wiser.Welcome to FarmVille—
Current population 69m and rising fast.
“It reminds me of my childhood,”says one player, Lia Curran,37,a nurse from London.“Right now I'm growing wheat and flowers. I've got a small garden, and I'm raising some chickens and some cows. I like having the animals. It's relaxing.” Curran's animals, however, is nothing more than a collection of cartoons. FarmVille is an online computer game built into the social networking site Facebook and is described by its players as “addictive”. Launched last June by Zynga Game Network, FarmVille now has many players—more than the population of the UK. The players are largely women over the age of 35.
FarmVille unites the worlds of social networking and gaming.Players are given a ground with six fields,“cash”,a few seeds and a plough and have to build up wealth,skills and neighbors to create bigger,better,richer farms.Inviting your online friends to play means you earn more and get flee gifts;you rise rapidly through the first levels but,once hooked,have to work harder and harder with no final level or goal in sight.
“Games like this draw people into a fantasy world that's separate from real life where there are no issues,and where things are simple and controllable,” Brian Dudley says.In November,he opened the UK's first computer games addiction clinic,treating online gamers who stayed at the keyboard for up to eight hours a day—“the tip of the iceberg”,he says.Two weeks ago,a group of US players launched a class action against Zynga and Facebook.“Most,if not all,of the online advertisements presented through Zynga are scams(骗局),”the lawsuit states.“The advertisements are highly misleading and often result in users ordering goods or services that they do not want or need.”
According to Nick O'neill from the social media site All Facebook,Zynga is making $500,000(£304,000)a day,from its Facebook games,in turn spending some $50m(£30m)a year on Facebook ads.
If all that weren't enough,FarmVille doesn't even function like a proper farm:in FarmVille,wheat grows in two days—in real life,it takes months.But play continues nevertheless.
68.If you want to create a better and richer farm,you should do the following EXCEPT that   ____.
A.you have to work harder and harder
B.you should pay real—world money to advance in the game
C.you should invite your online friends and neighbors to play
D.you should develop your skills and befriend FarmVille neighbors
69.Which of the following statements is TRUE?
A.Most young girls are fascinated by the farming game.
B.Money Zynga has made is mostly spent on advertising campaign.
C.There is potential threat to the players and some players are misled by the advertisements.
D.The UK's first computer games addiction clinic was opened to help treat online players.
70.The purpose of the class action against Zynga and Facebook was to_____.
A.show that Zynga has an extremely tight relationship with Facebook
B.try to stop Zynga and Facebook from putting advertisements
C.attract more people to FarmVille game to plant crops
D.appeal to the public to order more goods or services

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Here's a scene:a village where the sun always shines,crops always grow and your friends drop by to sweep your yard to the sound of guitar music.Animals do what they are told,there is no disease,and lendin’ folks a helpin’hand makes you richer and wiser.Welcome to FarmVille—

Current population 69m and rising fast.

 “It reminds me of my childhood,”says one player, Lia Curran,37,a nurse from London.“Right now I'm growing wheat and flowers. I've got a small garden, and I'm raising some chickens and some cows. I like having the animals. It's relaxing.” Curran's animals, however, is nothing more than a collection of cartoons. FarmVille is an online computer game built into the social networking site Facebook and is described by its players as “addictive”. Launched last June by Zynga Game Network, FarmVille now has many players—more than the population of the UK. The players are largely women over the age of 35.

FarmVille unites the worlds of social networking and gaming.Players are given a ground with six fields,“cash”,a few seeds and a plough and have to build up wealth,skills and neighbors to create bigger,better,richer farms.Inviting your online friends to play means you earn more and get flee gifts;you rise rapidly through the first levels but,once hooked,have to work harder and harder with no final level or goal in sight.

“Games like this draw people into a fantasy world that's separate from real life where there are no issues,and where things are simple and controllable,” Brian Dudley says.In November,he opened the UK's first computer games addiction clinic,treating online gamers who stayed at the keyboard for up to eight hours a day—“the tip of the iceberg”,he says.Two weeks ago,a group of US players launched a class action against Zynga and Facebook.“Most,if not all,of the online advertisements presented through Zynga are scams(骗局),”the lawsuit states.“The advertisements are highly misleading and often result in users ordering goods or services that they do not want or need.”

According to Nick O'neill from the social media site All Facebook,Zynga is making $500,000(£304,000)a day,from its Facebook games,in turn spending some $50m(£30m)a year on Facebook ads.

If all that weren't enough,FarmVille doesn't even function like a proper farm:in FarmVille,wheat grows in two days—in real life,it takes months.But play continues nevertheless.

68.If you want to create a better and richer farm,you should do the following EXCEPT that   ____.

A.you have to work harder and harder

B.you should pay real—world money to advance in the game

C.you should invite your online friends and neighbors to play

D.you should develop your skills and befriend FarmVille neighbors

69.Which of the following statements is TRUE?

A.Most young girls are fascinated by the farming game.

B.Money Zynga has made is mostly spent on advertising campaign.

C.There is potential threat to the players and some players are misled by the advertisements.

D.The UK's first computer games addiction clinic was opened to help treat online players.

70.The purpose of the class action against Zynga and Facebook was to_____.

A.show that Zynga has an extremely tight relationship with Facebook

B.try to stop Zynga and Facebook from putting advertisements

C.attract more people to FarmVille game to plant crops

D.appeal to the public to order more goods or services

 

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It was four o'clock when we left Micatlan,and we traveled quickly until it became almost completely dark.It was our intention to return to our general quarters in Atlacomulco that night.We had a long journey ahead of us,especially because it had been decided there was no way we would try to cross the ravines again at night,since they were considered far too dangerous.Futhermore,an eclipse of the moon was expected,and,in fact,while we were crossing an open field,the moon appeared on the horizon,half in shadow,a rare and beautiful sight.

After a few hours of riding,we suddenly realized that we had lost our way,and worse still,had no way of finding it again.Night had fallen and there was not a single hut in sight,only great plains and mountains and the lowing of distant bulls all around us.We continued on ahead,trusting in luck,though it was difficult to say where she had brought us.By good fortune,our advance riders ran into two Indians,a man and a boy,who agreed to guide us their village and no further.

After an interminable and exhausting road,which we traveled at a brisk trot,the barking of several dogs announced an Indian village.In the dying light,we could just make out cane huts,firmly situated between the banana trees,with fenced gardens in front of each one.Our convoy stopped in front of one particular hut,a kind of inn or shop for alcohol,where a naked goblin-like figure,the ideal husband for a witch,was serving cheap brandy to the Indians,most of whom were already drunk.

We dismounted and threw ourselves to the ground,too tired to even think.Someone found us,God knows how,a cup of dreadful hot chocolate.We began to realize that we were completely lost,and so it was agreed to give up our attempt to reach Atlacomulco that night.Instead,we should head for the village of “E1 Puente”,where our guides know a Spanish family,made up of several unmarried brothers,who,without any doubt,would be delighted to offer us a safe refuge for the rest of the night.We remounted and began our journey,a little restored after the pause in our journey and the dreadful hot chocolate.

Where did we travel to?

A.El Puente.                                                           B.The cane huts.            C.Atlacomulco.                                                       D.An Indian Village.

When we traveled at night_________.

A.there was a good guide leading us           

B.there was a full moon in the sky

C.we could hardly see anything                  

D.we could see everything around clearly

When we lost our way we believed that_________.

A.we should stay where we were for rescue

B.we should go on to seek after our fortune

C.we should go back where we started

D.we should ask the Indians for help

When we reached the inn-like hut_________.

A.someone served alcohol and hot chocolate at once

B.we had a good sleep

C.we had a good drink

D.we were too exhausted to ask for anything

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