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The neglected baby is crying alone. The young man, suffering from a lack of sleep, threatens suicide. The marriage fails because of the husband’s crazy behavior.

Is this just another story of social breakdown in the modern age? Not really. But they are the effects of a real social problem—Internet Addiction(沉溺), or, Internet Addiction Disorder.

The addiction is obvious from the popularity of one game alone: “Halo 2”. It’s a first-person shooter developed by Bungie Studios for the Xbox video game console. By early 2005, 1 million players worldwide had clocked up an amazing 100 million hours on the game, among which are 360, 000 Chinese players.

China has about 94 million regular Internet users. Of these, a survey suggested, 4.4 million are teenagers who are so addicted to it that they neglect anything else.

Video gamers who have gone too far show symptoms similar to those of alcohol and drug abusers. “The real world meant nothing to me when I was fully involved in online games. I lost track of time, space, hunger, pain, and everything,” explained Liu Pinyi, a 19-year-old college dropout. She has had treatment in Beijing for her addiction.

What makes it similar to drugs is that online game addicts also develop a chemical imbalance in their brains. Gaming stimulates the production of a chemical compound that produces delighted or pleasant feelings. When they’re away from the screen, they suffer feelings of anxiety and headaches.

Experts say young people are attracted to video games partly because they are partly because they are pushed right into the center of the action. This allows them to overcome a lack of confidence which people at that age can often suffer from.

1.What’s the writer’s main purpose in writing the first paragraph?

A.To show his worries about Internet Addiction.

B.To show harm of Internet Addiction

C.To warn couples of the problem.

D.To introduce the topic of the passage.

2. How much time in total had Chinese game players spent on “Halo 2” by early 2005?

A.1 million hours.

B.94 million hours

C.100 million hours.

D.36 million hours

3. When video gamers get lost in a game, they do the following EXCEPT that _______.

A.They forget time, space, hunger and everything.

B.They drink a lot of alcohol and use drug.

C.They feel confident in the virtual games

D.Their brains produce a chemical which makes them delighted.

4. what is the passage mainly about?

A.Internet is bad for teenagers

B.Actions should be taken to deal with Internet Addiction

C.Web produces Internet Addiction Disorder

D.Teenagers should not play video games

 

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What is the relationship between violence and sports? Psychologists say that there are many reasons for violence at sports events. One is alcohol. Many fans drink a lot at games. When people drink, they are more likely to do abnormal things. Psychologist Dennis Brock says, “Quiet people become loud. Normally nonviolent people become destructive. ”

David Sampson, a sports sociologist, says, “These are often celebratory riots— a large number of very happy people mixed in with large amounts of alcohol. They don’t often seem dangerous in the beginning, but things get violent quickly. ”

Another reason for violence at sports events is the crowd. When individuals are in a large group of people, they can lose their sense of personal responsibility. Edward Hirt, a social Psychologist, says that research shows that people do things in crowds that they would never do alone. People in crowds feel anonymous — no one knows who they are. Crowds also make people feel powerful. They stop making personal decisions. They just follow the crowd. Social psychologists call this a “mob mentality.”

Dave Zarifis, head of public safety says, “Some people don’t even come to celebrate. They want to drink hard and make trouble. Someone does something stupid, and it grows from there. You get a mob mentality. People think it’s OK to do almost anything. They think, ‘There are so many of us and not enough of them. ’ ”

Social psychologist Dr. Sharon Kennedy says that there are some things officials can do to prevent violence. Making sure that an area is not overcrowded is very important. Officials should also think of games as “big parties.” Then they will prepare differently. Kennedy says that in Great Britain they are controlling the problem with cameras in all the stadiums. “When you know someone is watching, you are much less likely to behave badly. ”

Which of the following best gives the main idea of the first two paragraphs? 

       A. There’s a connection between violence and sports

       B. One cause of violence at sports events is alcohol.

       C. There are many reasons for violence at sports events.

       D. David Sampson and Dennis Brock have the same opinion.

Which of the following does NOT belong to a “mob mentality”?

       A.“I must drink some alcohol to stop myself feeling shy. ”

       B.“ It’s safe to do what many people are doing. ”

       C. “There are so many of us and not enough of them. ”

       D.“ No one knows I’m doing this. ”

How many experts are quoted by the writer of this passage?

       A. Two.   B. Four. C. Three. D. Five.

The last paragraph is mainly about ______.

       A. how to turn games into big parties

       B. why to install cameras in stadiums

       C. how to prevent violence at sports events

       D. how to avoid oneself behaving badly

What lesson can we learn from this passage?

A. Never drink any alcohol no matter where you are.

B. Whenever you are watching a game, you should keep quiet.

C. Never follow blindly no matter how many people are doing something.

D. Be careful when you are at a stadium because there are cameras there.

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