【题目】A little girl lived in a simple and poor house on a hill. Usually she would play in the small garden. She could see over the garden fence and across the valley a wonderful house with shining golden windows high on another hill. she loved her parents and her family*she desired to live in such a house and all day about how wonderful and exciting it must feel to live there.

At the age when she gained some skill and sensibility (识别力)she her mother for a bike ride outside the garden. The little girl knew where she was heading! Down the hill and across the valley, she rode to the of the golden house.

As she got off her bike and put it against the gate post, she focused on the path to the house and then on the house itself. She was very disappointed when she that all the windows were and rather dirty.

So and heart-broken, she didn't go any further. She and all of a sudden she saw an amazing . There on the other side of the valley was a little house and its windows were golden. Looking at her little home, she that she had been living in her golden house filled with love and care. Everything she dreamed was right there in front of her nose!

1 A. Unless B. Although C. Since D. But

2 A. dreamed B. worried C. asked D. shouted

3 A. span>different B. scientific C. musical D. basic

4 A. begged B. blamed C. invited D. paid

5 A. madly B. rapidly C. exactly D. possibly

6 A. windows B. steps C. center D. gate

7 A. getting B. introducing C. leading D. moving

8 A. felt B. learned C. concluded D. found

9 A, transparent B. bright C. plain D. wide

10 A. anxious B. angry C. serious D. sad

11 A. turned around B. cheered up C. settled down D. dropped in

12 A. hill B. valley C. background D. sight

13 A. imagined B. decided C. realized D. guessed

【题目】Games originally are entertainment. Contem-porary games are very realistic and for this reason they are a source of great experience for the player and develop the imagination. Games are entertain-ment and even more than that. The statistics ( of the New York University led by Green claim that the player preferring active games get improvement of some types of brain activity. In particular, game players deal with problems of simulta-neously(同时地 tracking several moving objects at the average level of 30% better than people who do not play active computer video games. The "gaming" violent experience may not be the cause of violent behavior in reality. None of the playing experience will become the priority in making important decisions concerning problems in real life. A game is an abstraction(抽象概念. A player gets abstract tasks and acts according to abstract rules.

Games are also the possibility to be whatever a person wants to be and to rest from the outside world for some time. But what if a person gets so much excited with the game scenes that he becomes violent in reality? Then, it proves that the games cause people to become violent in reality. But a psychologically healthy person will never confuse these two different worlds. A game is a virtual world with visual images very similar to human's. These images are nothing but playing obstacles(障碍. A game may potentially give the opportunity to "destroy the obstaclesthat may not be destroyed according to the rules but it is more about personal choice whether to do it or not. This leads us to the conclusion that violence is not a consequence but the cause. People who are originally prone to violence may get into a temper by games and perform violence in the real world . But in this case violence in games is just a simple justification(正当 的理由of the violent nature of the player.

1 The passage is __________.

A. a story

B. a descriptive writing

C. an argumentative writing

D. a scientific essay

2 In the first paragraph the author used the statistics to prove that __________.

A. games can provide experience for the players

B. games can help develop players' imagination

C. games can cause violent behavior

D. games are more than entertainment

3 What is the author's attitude towards the "computer games

A. "Violent games" can lead to the performance of violence in the real world.

B. Violence is not a consequence of the computer games but the cause.

C. Games are just entertainment and nothing more.

D. The virtual world and the real world are just the same.

4 The best title for this passage is __________.

A. Violent games cause violence

B. Games-resulting in violence?

C. The cause of violence

D. The consequence of games

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