题目内容
China, the world’s largest tobacco producer and consumer, will ban all forms of tobacco promotion by January 2011.
A ban on tobacco advertising has been in place since 1996, but firms have managed to sidestep the rules and promote their brands in other ways such as supporting sporting events, or using their logos without mentioning "cigarettes" on television, radio and in newspapers and magazines.
Xu Guihua, vice-president of China Tobacco Control Association, made the landmark announcement on Monday in Guangghou. She said the country is committed to fulfill its obligations(义务) to the World Health Organization (WHO) Framework Convention on Tobacco Control, of which China formally became a member last January.
However, it is believed that China falls behind other countries in efforts to control the use of tobacco, and the biggest problem is the lack of national laws banning smoking in public areas.
To date, fewer than half the cities have framed rules on smoking bans in some public spaces. Efforts to ban smoking in other areas such as bars and restaurants have been stopped by unwilling owners and managers who fear a loss of business.
Figures from the Ministry of Health show that China has an estimated 350 million smokers, almost a third of the world. Cigarette makers spent more than 1.6 billion yuan to promote their brands last year, according to China Youth Daily. In 2005 the government collected 240 billion yuan in tobacco taxes.
Yang Yah, a researcher with Chinese Center for Disease Prevention and Control, said 12 percent of deaths in China are caused by tobacco related illnesses, and by 2025, that figure will climb to 33 percent.
1. What does the underlined phrase “tobacco promotion” means?
A. All kinds of tobacco advertisements.
B. A ban on smoking in public areas.
C. Tobacco advertisements on TV.
D. The planting of Tobacco.
2. According to Xu Guihua, we can infer that .
A. China has much difficulty with tobacco control because it benefits a lot from tobacco taxes
B. China became a member of WHO because it succeeded in banning smoking in public areas
C. China is on the top list of countries which make great progress in tobacco control
D. China must keep its promise to ban all forms of tobacco advertising as a member of the WHO
3. Why is it hard to ban smoking in public areas in China?
A. Many people believe they can still live longer although they smoke.
B. It is too difficult for many smokers to give up smoking.
C. Many businessmen in public areas are afraid of losing smoking customers.
D. The government fails to give a heavy fine to those smokers.
4. What’s the population of the world who smoke according to the passage?
A. Over 1,050,000,000. B. Less than 1,000,000,000.
C. About 950,000,000. D. About 105,000,000.
5. Which of the following is True according to the passage?
A. It is impossible to find a tobacco advertisement on TV now.
B. Tobacco firms in China have spent much less on advertisement since 1996.
C. One out of three deaths may be caused by smoking related illness in the future.
D. The illness caused by smoking can all be cured with the development of medical science.
ADCAC
In today’s Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions 迷。
This is most clearly seen in the example of South Korea. The country has the world’s highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. In 2002, a young man collapsed(突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet café. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole US $ 16,000 from his father and ran away from home. He did this to continue his obsession(着迷) with an online game. Such problems, however, don’t just happen in South Korea. They are spreading to other parts of Asia, as well.
What kinds of people develop online game addiction? What does the problem look like? Dr. SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack friendships and good social skills. Those problem individuals feel it so compulsive 难控制的to play online games that they could sacrifice things such as school or family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit限制 their online game playing.
How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. In 2004, the China daily reported that China had 13.8 million online game players. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese young people.
Make sure to keep control over your online game playing. If you don’t control it, it can get control of you.
【小题1】What is mainly discussed in the passage?
A.The disadvantages of the Internet. |
B.The online game problems in Asia. |
C.The popularity of online games worldwide. |
D.The cause of online game addiction. |
A.career | B.comfort | C.escape | D.support |
A.The young killer’s sister was killed in a fictional 科幻 world |
B.Online game playing is responsible for the young man’s death. |
C.People in South Korea have access to the Internet most easily. |
D.The teenage boy stole money because of his playing games online. |
A.Most people in Asia have developed an addiction to online games. |
B.Online game addictions cause many life-and-death arguments in South Korea. |
C.Lonely and unsociable people seem to more easily develop Internet addictions. |
D.In the year 2004 there were a total of 13.8 million Chinese visiting the Internet. |
In today's Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.
This is most clearly seen in the example of South Korea. The country has the world's highest percentage of highspeed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed (突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12yearold boy stole US $ 16000 from his father and ran away from home. He did this to continue his obsession (着迷) with online game. Such problems, however, don't just happen in South Korea. They are spreading to other parts of Asia, as well.
What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of atrisk individuals such as lack friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.
How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.
Make sure to keep control over your online game playing. If you don't control it, it can get control of you.
【小题1】The underlined word “diversion” in the first paragraph is closest in meaning to _____.
A.solution | B.comfort | C.escape | D.support |
A.the side effects are caused by highspeed Internet services |
B.online game playing can even cause death |
C.online games have caused much damage to young people |
D.the teenage boy can't resist the temptation of the online games |
A.Limit the speed of the Internet services. |
B.Sacrifice things such as school and family. |
C.Spend more and more time online. |
D.Care much for the young and improve their ability to get along with others. |
A.the demand for online services continues to grow |
B.China is fighting a battle against online games |
C.the problems caused by online games don't just exist in South Korea |
D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet |
A.Internet Problem | B.Addiction to online Game |
C.Problem People in the World | D.Online Game Can Control People |
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“Happy New Year!” Everyone will greet each other with these words as they meet each other on New Year’s Day. But it wasn’t always January 1 that marked the New Year.
At least 4,000 years ago, the ancient Egyptians and Babylonians marked the changing of the year. In Egypt, the year started when the Nile River flooded, enriching farmers’ fields. This happened at the end of September.
The Babylonians held a festival in the spring, on March 23, to kick off the next farming cycle. The Babylonian celebration lasted for 11 days.
The date January 1 was picked by the Roman Emperor Julius Caesar as the change of the year when he established his own calendar in 46 BC. The month of January originates from the Roman god, Janus. He is pictured with two heads. One head looks forward and the other back. They represent a break between the old and new. The new calendar was in time with the sun and it has been used until the present day.
In Vietnam, the New Year holiday happens in February. They buy fresh flowers and a peach blossom to put in their house, following the Vietnamese custom.
Thailand has its specific New Year’s date; it’s different from the normal calendar. The Thai New Year is celebrated on April 13. On this day, Thai people play with water, throwing it on each other. It is intended to bring good luck during the New Year ahead.
In China, the more favorable New Year is usually celebrated in February according to lunar calendar (阴历). On New Year’s Eve, all family members sit together at table, enjoying lots of auspicious foods such as dumplings, chicken to bring good luck.
Title: New Year traditions all around the world
Countries | 【小题1】___________ | Origins(起源)or activities | Meanings or reasons |
Egypt | the end of September | the Nile River flood | make fields 【小题2】 _____________ |
Babylon | March 23 | holding a 【小题3】___________ | kick off the next farming cycle |
Rome | January 1 | Roman god, Janus | 【小题4】_________ a break |
【小题5】 __________ | April 13 | 【小题6】____________ water onto each other’s body | bring good luck |
Vietnam | 【小题7】 ___________ | buying fresh flowers and a peach blossom | 【小题8】____________the custom |
China | February | 【小题9】____________ auspicious foods | bring good luck and 【小题10】___________ to everyone |