题目内容

C

In today's Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world's highest percentage of high-speed Internet services. It has also a high number of game players who are addicted to online games.

In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12-year-old boy stole $16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China's 13.8 million online game players were under 25.

And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.

Dr. Sue-Huei Chen, a psychologist (心理学家), discovered some signs of at-risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.

64. The passage is mainly about _________     

A. online game addiction               B. problems caused by online games

C. computer problems in Asia          D. problems caused by young people

65. In the passage, the writer tells us a fact that_________      

A. South Korea has a large number of Internet schools

B. More and more young men are stealing money for online games

C. China's online game players are all under the age of 25

D. Online game addiction is a very common problem in South Korea

66. After reading the passage,, we know that in China_________        

A. many young people are playing online games for fun

B. many young people are getting addicted to online games

C. only those under 25 like to play online games for long periods

D. 80 percent of the Chinese depend on online games to get relaxed

67. According to the passage, ____________are more likely to become addicted to online games.

A. people under great pressure from school and work

B. people well-known in the field of computer games

C. people with unsolved problems and few friends

D. people who'd like to take a risk in computer games

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When you are little, it’s not hard to believe you can change the world. I remember my enthusiasm when, at the age of 12, I addressed delegates at the Rio Earth Summit. “I am only a child,” I told them .“Yet I know that if all the money spent on war was spent on ending poverty and finding environment answers, what a wonderful place this would be. In school you teach us not to fight with others, to work things out, to respect others, to clean up our mess, not to hurt other creatures, to share, not to be greedy. Then why do you go out and do the thing you tell us not to do ? You grown-ups say you love us, but I challenge you, please, to make your actions reflect your words.”

I spoke for six minutes and received a standing ovation. Some of the delegates even cried. I thought that maybe I had reached some of them, that my speech might actually spur(激励) action. Now, a decade from Rio, after I’ve sat through many more conferences, I’m not sure what has been accomplished. My confidence in the people in power and in the power of an individual’s voice to reach them has been deeply shaken.

When I was little, the world was simple. But as a young adult, I’m learning that as we have to make choices — education, career, lifestyle — life gets more and more complicated. We are beginning to feel pressure to produce and be successful. We are taught that economic growth is in progress, but aren’t taught how to pursue a happy, healthy or sustainable(可持续的) way of living. And we are learning that what we wanted for the future when we were 12 was ideal and innocent.

Today I’m no longer a child, but I’m worried about what kind of environment my children will grow up in. I know change is possible, because I am changing, still figuring out what I think. I am still deciding how to live my life. The challenges are great, but if we accept individual responsibility and make sustainable choices, we will rise to the challenges, and we will become part of the positive tide of change.

1.The purpose of what the writer said at the age of 12 was to _____.

A. end poverty and make school beautiful

B. find environmental answers and keep the words that they always told themselves

C. end poverty and solve the problems about environment

D. find a wonderful place and clean it up

2.What does the underlined word “ovation” in the second paragraph refer to _____.

A. a long period of laughing ?????????????

B. a warm welcome

C. an expression used for greeting ?????????????

D. a long period of clapping and applause

3.It becomes clear that the writer is possibly _____ now.

A. in his teens

B. in his twenties? ????????????? ?????????????

C. in his thirties ????????????? ?????????????

D. in his forties

4.Which of the following is true according to the passage?

A. the writer thinks what he thought at the age of 12 is mature.

B. the writer’s children will certainly live in an ideal environment.

C. the writer’s confidence in the people in power has deeply shaken their voice.

D. the writer’s belief does not change when he grows up.

 

Music died here last spring, or rather, it was killed by members of the school committee who ignored the importance of music and drama as part of the high-school curriculum.

The committee decided that teaching students how to take a standardized test is more important than a curriculum in which students can explore their interests in the arts as well as academics. Because the school system is running out of funding, it needs to make sure that students pass the mastery test or even more money will be lost. If students fail the state standardized test,it is not the fault of drama and music classes—they are failing because the “academic” classes are not sufficient.

It is painful to think of how many students will be discouraged from singing, acting, and playing instruments because school programs are no longer offered. Many families cannot afford private music lessons,and many potential musicians and artists may not find their calling if they are not exposed to it in school. The fact that the school committee thinks the arts are not worth the investment will certainly make some students believe the arts are not worth their time or support and the cycle will continue.

Teaching for a test does not shape students into complete,well-rounded people. It blocks the natural sense to create and express feelings through art—there is more to life than the analytical thinking that math and English provide. What happens after a test? Sure, a student might graduate, but they will have limited knowledge—certainly not a good preparation for the real world.

1.Music and drama are not included in the high-school curriculum mainly because ________.

A.the school committee pays no attention to them

B.the school is afraid of losing financial support

C.the students are not interested in both of them

D.the state standardized test is more important

2.Which of the following is TRUE according to the passage?

A.The sufficiency of the classes determines students' performance in the mastery test.

B.Quite a few students are discouraged from learning music and art in today's school system.

C.Students can be musicians and artists only if they can afford private music lessons.

D.The school committee completely influences students' attitude towards the arts.

3.We can learn that music and art can ________.

A.motivate students in creativity and expression

B.make students round-shaped people in future

C.provide students with analytical thinking

D.prevent students graduation from high school

4.The best title of the passage can be ________.

A.“Who killed music and drama?”

B.“Can curriculum go without music?”

C.“Why is music so important?”

D.“How to prepare for the real world?”

 

C

In today's Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world's highest percentage of high-speed Internet services. It has also a high number of game players who are addicted to online games.

In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12-year-old boy stole $16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China's 13.8 million online game players were under 25.

And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.

Dr. Sue-Huei Chen, a psychologist (心理学家), discovered some signs of at-risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.

64. The passage is mainly about _________     

A. online game addiction              B. problems caused by online games

C. computer problems in Asia         D. problems caused by young people

65. In the passage, the writer tells us a fact that_________      

A. South Korea has a large number of Internet schools

B. More and more young men are stealing money for online games

C. China's online game players are all under the age of 25

D. Online game addiction is a very common problem in South Korea

66. After reading the passage,, we know that in China_________        

A. many young people are playing online games for fun

B. many young people are getting addicted to online games

C. only those under 25 like to play online games for long periods

D. 80 percent of the Chinese depend on online games to get relaxed

67. According to the passage, ____________are more likely to become addicted to online games.

A. people under great pressure from school and work

B. people well-known in the field of computer games

C. people with unsolved problems and few friends

D. people who'd like to take a risk in computer games

 

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