题目内容
【题目】根据短文内容,从短文后的选项中选出能填入空白处的最佳选项。选项中有两项为多余选项。
Real-life Room Escape Games
Real-life room escape games are a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles, find clues, and escape the room within a set time limit.
The games are based off Escape the Room video games, such as Crimson Room and QP-Shot, created by TAKAGISM Inc. by Toshimitsu Takagi in 2005, in which the player is locked inside a room and must explore his or her surroundings in order to escape. 【1】 Other inspirations include adventure board games and movies. Real-life room escape games are becoming popular in the United States, Japan, and China. 【2】 For example, some games require you escape prison cells while others require you escape space stations.
【3】 Soon, they were exported to North America, Asia and Australia. Examples include the two pioneer companies Hint Hunt and Adventure Rooms.
The games were so successful that new locations began opening up across China, in cities big and small, according to Want China Times. In the southern city of Shenzhen, for example, the first escape game location opened last August. 【4】 “These real-life escape games can help those who stay at home on their computers and iPads all day to experience real social circles,” Tian Xiaochuan, who owns two room escape game stores in Jinan, told Want China Times.
Earlier this year, The South China Morning Post said the real-life esape games are a hit among “highly stressed students and overworked young professionals.” 【5】 Some players get so involved that they tear down equipment or decorations inside their “prisons”, as Zhu Yumeng, chief operating officer of Beijing room escape game store Taoquan told China Daily.
A. Each game adds local themes to settings.
B. And seven new game locations quickly followed.
C. They should also be brave enough to face their fears.
D. Sometimes the excitement becomes a bit much, though.
E. Weekend or day event escape games have been held in some stores.
F. Permanent real life escape games in a fixed location were first opened in Europe.
G. Players must be observant and use their critical thinking skills to escape the room.
【答案】
【1】G
【2】A
【3】F
【4】B
【5】D
【解析】
试题分析:现实生活中的逃生游戏。
【1】G根据上句:选手被锁在一个房间里,为了逃脱一定要探索他周围的环境。空格下句:其他的灵感包括冒险游戏和电影。此空要表达的意思是:选手一定要善于观察,运用他们的批判性思维技能逃脱这个房间。故选G。
【2】A 根据横线后一句For example, some games require you escape prison cells while others require you escape space stations.一些游戏要求玩家从监狱的牢房里逃脱,有一些游戏要求玩家从太空站里逃脱。也就是说不同的“密室逃亡”游戏都有不同的场景设置。所以A项“Each game adds local themes to settings.”内容与上下文相符。
【3】F
根据横线后一句Soon, they were exported to North America, Asia and Australia. Examples include the two pioneer companies Hint Hunt and Adventure Rooms.可知本段主要讲述的是这一游戏的发展历程,选项F项“Permanent real life escape games in a fixed location were first opened in Europe.”在阐述这一游戏的第一次出现的情况。
【4】B根据上句:例如,第一个逃脱游戏地点在去年八月打开。空格下句:这些真正的生活逃脱游戏能帮助那些留在家里整天守着电脑和iPads的人体验真正的社交圈。可知此空的意思是:并且七个新的游戏地点跟上。和上句仅仅衔接,又承接了下句。故选B。
【5】D根据上句:现实生活中的逃避游戏在“压力过大的学生和过度疲劳的年青专业人士”之间非常受欢迎。空格下句:一些玩家如此参与,结果他们拆除设备或装饰。可知此空的意思是:然而,有时候兴奋有点过。上下文连接紧密,故选D。
【名师点拨】
定位选项,明确各备选选项的含义,抓住其关键词语,根据文章整体结构与具体内容,将选项填入文中,填写时尤为注意各选项中出现的句子衔接手段及句中的衔接标志词。在定位选项时,要特别注意空格上下段的写作内容,以及空格上段尾句和下段首句的结构和意义。将所选项放入空白处,看看是否与上下文构成语义及逻辑上的直接关系,是否符合该处语境。能否承接前后的写作线索。使文章无论内容还是衔接上都能做到通顺。比如第20小题, Some players get so involved that they tear down equipment or decorations inside their “prisons”D根据上句:现实生活中的逃避游戏在“压力过大的学生和过度疲劳的年青专业人士”之间非常受欢迎。空格下句:一些玩家如此参与,结果他们拆除设备或装饰。可知此空的意思是:然而,有时候兴奋有点过。上下文连接紧密,故选D。tear down“拆除”是关键词,和D项Sometimes the excitement becomes a bit much, though.中的a bit much“有点过分”,相呼应。