题目内容
One advantage of the Internet is shopping conveniently online for clothes; one disadvantage of the Internet is also shopping conveniently online for clothes.
“Nothing fits,” said Lam Yuk Wong, a senior in electrical and computer engineering at Rice University. “Everyone says this. They order clothes and they don’t fit. People get very unhappy.”
Wong and her design partner, Xuaner “Cecilia” Zhang, are Team White Mirror, creators of what they call a “virtual (虚拟)fitting room”. Their goal is simple and consumer-friendly: to let online clothing shoppers have a perfect fit and a perfect look when shopping every time. Both women are from China, Wong from Hong Ko ng and Zhang from Beijing. They both order most of their clothing online. They got the idea from their own experience as consumers and from listening to the complaints of friends and relatives. “They say, ‘The color is wrong’ or ‘I got the right size but it still does not fit.’ We want to make it like you’re in the store trying on the clothes,” Zhang said.
Using a Kinect developed by Microsoft for use with its Xbox 360 video game player, Zhang scans Wong and turns her image into, in effect, a virtual model, keeping Wong’s dimensions (尺寸), and even her skin and hair color. “We put the clothes on the shopper’s 3-D body models and show how they look when they are dressed,” Wong said. So far, Wong and Zhang have adapted the software to show dresses and shirts, and they are now working on shorts.
Asked if she thought men as well as women might be interested in using their virtual fitting room, Wong said, “I think their wives will care about this, so it will also be important to men.”
1.Why is shopping conveniently online for clothes a disadvantage?
A. Students may easily get addicted to it.
B. Clothes bought online may not fit.
C. It attracts more online clothing shoppers.
D. It causes shoppers to waste too much money.
2.Wong and Zhang got the idea to design a virtual fitting room from ____.
A. their shopping experiences B. a program at their university
C. some shop-owners’ complaints D. the Xbox 360 video game player
3.Which of the following shows the process of using the virtual fitting room?
A. scanning -- trying on clothes -- getting images
B. trying on clothes -- getting models -- scanning
C. scanning -- getting models --trying on clothes
D. trying on clothes -- getting images -- scanning
4.What did Wong think of her virtual fitting room?
A. It is perfectly developed. B. It will have its market share.
C. It is limited to women shoppers. D. It is like a kind of video game player.