题目内容

She was eager to learn ________.

A. speak English   B. speaking English

C. how to speak English  D. to speak English

 

D

learn常用不定式当宾语,而不用动名词,C项英文逻辑不对。

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听力(共两节,满分20分)

第一节(共5小题;每小题1分,满分5分)

听下面5段对话。每段对话后有一个小题,从题中所给的A、B、C三个选项中选出最佳选项。听完每段对话后,你都有10秒钟的时间来回答有关小题和阅读下一小题。每段对话仅读一遍。

1.When should the man arrive?

A.At 8∶45

B.At 8∶15

C.At 8∶30

2.Why does the man want to go to Paris?

A.For his further study

B.For the study of French

C.For a visit to Paris

3.What is the relationship between the two speakers?

A.Sister and brother

B.Mother and son

C.Wife and husband

4.Why did the woman miss her class?

A.Because she was ill.

B.Because she was upset.

C.Because she was late.

5.What can we learn from the conversation?

A.The man will be paid for another week.

B.The woman cannot get the painting now.

C.The woman has about 200 dollars.

第二节(共15小题;每题1分,满分15分)

听下面5段对话或独白。每段对话或独白后有几个小题,从题中所给的A,B,C三个选项中选出最佳选项。听每段对话或独白前,你将有时间阅读各个小题,每小题5秒钟;听完后,每小题将给出5秒钟的作答时间。每段对话或独白读两遍。

听第6段材料,回答第6、7题。

6.Which flight will the man change to?

A.EA983.

B.EA 6645

C.CA983

7.Where might the man be now?

A.In Shanghai

B.In New York

C.In America

听第7段材料,回答第8、9题。

8.What can you know from the conversation?

A.The woman has ever kept fish.

B.The woman has never kept fish.

C.The woman thinks it easy to keep fish.

9.How much should the woman pay?

A.40 yuan

B.14 yuan

C.28 yuan

听第8段材料,回答第10至12题。

10.What might the woman do after she finishes her Chinese course?

A.Take a more challenging class.

B.Take a more advanced class

C.Take a more beneficial class

11.Why does the man want to take a part-time job?

A.To practice Chinese

B.To make Chinese friends

C.To benefit from Chinese

12.What can we know about the speakers?

A.The man is from China

B.The woman is from England

C.They are studying Chinese

听第9段材料,回答第13至16题。

13.What does the woman need to do?

A.Prepare a list of tips on using computer disks.

B.prepare a list of tips on using paper clips.

C.Prepare a list of tips on using a soft pen.

14.What does the man do?

A.A computer teacher.

B.A librarian.

C.A lab assistant.

15.What should never be done to the disks?

A.Write on the back of the of them with a pencil.

B.Write on them with a ballpoint pen.

C.Write on them with a soft pen.

16.How does the man advise holding the disks?

A.Holding the center of the disks.

B.Holding the edges of the disks.

C.Holding the disks with clean hands.

听第10段材料,回答第17至20题。

17.What do the “latchkey children” have in common?

A.They spend part of each day alone.

B.They watch TV after school each day.

C.They hang out outside each day

18.What is the biggest problem faced by children at home alone?

A.loneliness

B.Fear

C.Safety

19.What is a school rule against?

A.Hiding keys.

B.Wearing keys.

C.Wearing jewelry

20.Which of the following is TRUE according to the talk?

A.Latchkey children have no parents to look after all the time.

B.Latchkey children have no house to live in every day.

C.Latchkey children look after themselves while their parents work.

Lexi Peters, a 14-year-old girl in New York, loves hockey. She’s not only good at playing on her after-school team, but also at playing hockey video games. But when Peters played the popular NHL (National Hockey League) games made by Electronic Arts, something really bothered her. The virtual (虚拟的) character in the game could only be a boy — not a girl.
She didn’t think that was reasonable. There must be many girls playing hockey in the US. So she wrote a letter to Electronic Arts.
“Being represented by a man is unfair to women and girl hockey players,” Peters wrote. “Women’s hockey is a fast-growing sport. I am confident that I’m not the only woman interested in the opportunity to create herself in the game.”
Several weeks later, Peters received an unexpected e-mail from the senior producer for EA Sports’ NHL games, David Littman. “Hi, Lexi,” the e-mail began. “We agree with you!”
Electronic Arts said it would create a female player in the game. “I was thinking you could be the model,” Littman wrote. Peters almost couldn’t believe it. Later, she sent photos of herself taken at all different angles (角度).
And so, when Electronic Arts released the newest version of their game, NHL 12, this fall, Peters was the face of the female player. She can now skate with the NHL’s great players. “It’s strange at first, but you get used to it,” said Peters. “It’s really funny and cool.”
For Peters, there is also an important lesson that she will take with her the rest of her life. “If you have something to say, and you think it’s important, go for it!” she said.
【小题1】What bothered Peters when playing NHL games?

A.There was no girl character in the game.
B.The characters were not real at all.
C.No girls would like to play the game.
D.It was not like playing real hockey games.
【小题2】According to Peters’ letter, we can know that ________.
A.girls were not allowed to play hockey in the past
B.female players can be represented by men
C.boys don’t like to play hockey with girls
D.more and more girls are interested in hockey
【小题3】What was David Littman’s opinion of Peters’ letter?
A.He ignored it.B.He disliked it.
C.He agreed to it.D.He voted against it.
【小题4】Peters’ experience tells us that we should ________.
A.enjoy the fun of being a model
B.do what you think important to do
C.work hard to get used to any new situation
D.think about problems from different angles

Lexi Peters, a 14-year-old girl in New York, loves hockey. She’s not only good at playing on her after-school team, but also at playing hockey video games. But when Peters played the popular NHL (National Hockey League) games made by Electronic Arts, something really bothered her. The virtual (虚拟的) character in the game could only be a boy — not a girl.

She didn’t think that was reasonable. There must be many girls playing hockey in the US. So she wrote a letter to Electronic Arts.

“Being represented by a man is unfair to women and girl hockey players,” Peters wrote. “Women’s hockey is a fast-growing sport. I am confident that I’m not the only woman interested in the opportunity to create herself in the game.”

Several weeks later, Peters received an unexpected e-mail from the senior producer for EA Sports’ NHL games, David Littman. “Hi, Lexi,” the e-mail began. “We agree with you!”

Electronic Arts said it would create a female player in the game. “I was thinking you could be the model,” Littman wrote. Peters almost couldn’t believe it. Later, she sent photos of herself taken at all different angles (角度).

And so, when Electronic Arts released the newest version of their game, NHL 12, this fall, Peters was the face of the female player. She can now skate with the NHL’s great players. “It’s strange at first, but you get used to it,” said Peters. “It’s really funny and cool.”

For Peters, there is also an important lesson that she will take with her the rest of her life. “If you have something to say, and you think it’s important, go for it!” she said.

1.What bothered Peters when playing NHL games?

A.There was no girl character in the game.

B.The characters were not real at all.

C.No girls would like to play the game.

D.It was not like playing real hockey games.

2.According to Peters’ letter, we can know that ________.

A.girls were not allowed to play hockey in the past

B.female players can be represented by men

C.boys don’t like to play hockey with girls

D.more and more girls are interested in hockey

3.What was David Littman’s opinion of Peters’ letter?

A.He ignored it.                          B.He disliked it.

C.He agreed to it.                         D.He voted against it.

4.Peters’ experience tells us that we should ________.

A.enjoy the fun of being a model

B.do what you think important to do

C.work hard to get used to any new situation

D.think about problems from different angles

 

Read the following text and choose the most suitable heading from A-F for each paragraph. There is one extra heading which you do not need. F=A+E

A. Hoping to enjoy the fun of college life again

B. No idea of a lifelong profession

C. Confusion before graduation

D. What I want to do in the future

E. Cherishing the memory of my college life

F. My college experience in the second year

94. ___________

After four years, the time has come. In less than two weeks, I will have graduated. I look back now and I can't believe how fast it all went. I can still remember the first day of classes, looking on the map on the back of the Schedule of Classes and asking where the classroom building was. Now I'm a senior, looking at freshmen with envy. Every day I wish I could freeze time, and make the next two weeks go more slowly. I know a lot of people who can't wait to graduate, but for me it's the opposite. I want to turn back time instead and cherish every day of my college experience once again.

95. ____________

For me, college has been a great learning experience, and most of the learning process has taken place outside of the classroom. My second year of college was perhaps the most remarkable year of my life. This was the year that I finally convinced my mom that I was going to be OK living on campus, and she finally let me go. This was the year that I made some lifelong friends, and through many triumphs and failures I came to know more about myself. My second year involved experimenting with new things, such as camping in mountains, attempting to present some lousy poems to newspapers and drawing cartoons of my teachers in class.

96. _____________

As I walk down the familiar routes on campus, I find myself doing a lot of soul-searching and reminiscing. I find myself wanting to start all over again and recapture the fun and excitement of my college days. I have been panicking at the idea of graduating. I have been going to school for as long as I can remember, and I feel like there is so much more that I want to learn, but instead I have to graduate. The world is enormous and the possibilities are endless. For the past four years I have been surrounded with a safety net. The student status has been a somewhat comforting feeling, giving me an escape from the realities of the world outside.

97. _____________

With less than two weeks left of school, I'm getting a queasy feeling deep down every time I think about the fact that I'm going to be graduating. For as long as I can remember, I have been a student. I feel like I'm living in denial about graduating. Every time I get asked about what I'm going to do after college I feel like screaming at the top of my lungs. I don't know what I want to do with the rest of my life. It's too difficult to even contemplate the idea that soon I will be waking up in the mornings and not have a class to which I should be going.

98. ______________________________

On a recent interview, I was asked, "Is this the profession you want for the rest of your life?" I was amused and almost laughed at the question, but I gave an honest answer. I don't know what the future holds. During the last four years I have changed my mind so many times, the idea of a lifetime commitment to a certain job seems like torture.

Lexi Peters, a 14-year-old girl in New York, loves hockey. She’s not only good at playing on her after-school team, but also at playing hockey video games. But when Peters played the popular NHL (National Hockey League) games made by Electronic Arts, something really bothered her. The virtual (虚拟的) character in the game could only be a boy — not a girl.

She didn’t think that was reasonable. There must be many girls playing hockey in the US. So she wrote a letter to Electronic Arts.

“Being represented by a man is unfair to women and girl hockey players,” Peters wrote. “Women’s hockey is a fast-growing sport. I am confident that I’m not the only woman interested in the opportunity to create herself in the game.”

Several weeks later, Peters received an unexpected e-mail from the senior producer for EA Sports’ NHL games, David Littman. “Hi, Lexi,” the e-mail began. “We agree with you!”

Electronic Arts said it would create a female player in the game. “I was thinking you could be the model,” Littman wrote. Peters almost couldn’t believe it. Later, she sent photos of herself taken at all different angles (角度).

And so, when Electronic Arts released the newest version of their game, NHL 12, this fall, Peters was the face of the female player. She can now skate with the NHL’s great players. “It’s strange at first, but you get used to it,” said Peters. “It’s really funny and cool.”

For Peters, there is also an important lesson that she will take with her the rest of her life. “If you have something to say, and you think it’s important, go for it!” she said.

46. What bothered Peters when playing NHL games?

A. There was no girl character in the game.

B. The characters were not real at all.

C. No girls would like to play the game.

D. It was not like playing real hockey games.

47. According to Peters’ letter, we can know that ________.

A. girls were not allowed to play hockey in the past

B. female players can be represented by men

C. boys don’t like to play hockey with girls

D. more and more girls are interested in hockey

48. What was David Littman’s opinion of Peters’ letter?

A. He ignored it.              B. He disliked it.

C. He agreed to it.             D. He voted against it.

49. Peters’ experience tells us that we should ________.

A. enjoy the fun of being a model

B. do what you think important to do

C. work hard to get used to any new situation

D. think about problems from different angles

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