题目内容
【题目】Study Links Video Game Use to Problems in School
A new study warns that too much time spent playing computer games could affect a child’s performance at school. 【1】 They show that too many hours spent playing games can reduce students changes of success in school.
More than 600 teenagers between the ages of 14 and 16 took part in research project.【2】 It is said to be the first ever long-term study of information technology on school test results in Northern Ireland.
The study found that teenagers who played computer games less than once a week were more successful in school than those who played them twice a day or more. 41% of the students who used gaming devices two or more times a day received passing grades on school exams.【3】.
The study found that social media use did not affect school performance. Celine McStravick is the director of the National Children’s Bureau Northern Ireland (NCBNI). She says “【4】— I think that’s more because social media is part of every child’s life. It’s the way they communicate. It’s the way they keep in touch with their friends.”
Many parents say their children are becoming increasingly dependent on computer games. Some have compared gaming to a drug addiction.【5】 It suggested that computer games can cause children to stay awake late at night. Less sleep makes children tired and unable to pay attention in school the next day.
A. However, the study did not explore addiction.
B. The new games are much different from older ones.
C. The study showed no connection between social media and test results.
D. It took place over a period of three years from 2013 to 2015.
E. Thai compared with 77% of those who rarely played the games.
F. Drug addiction does great harm to their health and performance at school.
G. Britain’s National Children’s Bureau Northern Ireland reported the results of the study.
【答案】
【1】G
【2】D
【3】E
【4】C
【5】A
【解析】请在此填写整体分析!
【1】G
本题考查了学生把握上下文逻辑意义的能力。句意:英国儿童部门报道了相关研究得出的危害性记录。此题是注释性句子题。按照空格前面的描述,应该表达沉迷的危害性。所以选择选项G。
【2】D
本题考查了学生把握上下文逻辑意义的能力。文章在第二段开始对研究进行分步阐述。句意:研究时间段是2013-2015年。此题是注释性句子题。按照上下文,应该是指调研时间。所以选择选项D。
【3】本题考查了学生把握上下文逻辑意义的能力。句意:和77%的几乎不玩游戏的人相比较。
此题是注释性句子题。作者在该段把玩游戏的时间和课业表现做了比较。所以选择选项E。
【4】C
本题考查了学生把握上下文逻辑意义的能力。句意:社交媒体丝毫不影响学习成绩。此题是注释性句子题。空格前面的句子告诉我们社交媒体和学业成绩没有关系。所以选择选项C。
【5】A
本题考查了学生把握上下文逻辑意义的能力。句意:很遗憾,该研究没有涉及沉迷之极的情况。此题是注释性句子题。上下文在描述成瘾问题。所以选择选项A。