题目内容

China and India have roughly the same population, but when it comes to mobile phones, there is no comparison between the two. In India, seven years after the launch of mobile-phone services, there are only 10 million users. In China, half that number signs up as new subscribers every month.

Geography and culture explain some of the differences. The concentration of economic activity in China’s eastern coastal region gave its mobile operators big economics of scale, allowing lower prices. In China, telephones quickly came to be regarded as fashion items, something that has only recently happened to India.

But the main difference is regulation. India chose a licensing policy that divided the country into 22 regions, each with two licenses to operate mobile networks. Bidding in multiple regions was restricted. This aimed to promote competition, but led to a fragmented(零散的,破碎的) market with an array(一大批) of puzzled operators, none of which has economics of scale. Limited range also hurts service quality.

36. Which is the most appropriate title for the passage?

A. A Comparative Study of the Telecom Industry in China and India

B. Differences on Use of Mobile Phones in China and India

C. Geographical and Cultural Differences between China and India

D. Different Regulations on Mobile Phones in China and India

37. According to the writer, how many people sign up as new mobile phone subscribers in China every month?

A. 10 million         B. 7 million           C. 5 million          D. 22 million

38. Why are the prices of mobile telephone services lower in China’s eastern coastal region?

A. The average disposable income is lower in the region.

B. The GDP is higher in the region.

C. The costs of operators are lower due to a greater number of users of mobile phone services in the region.

D. The operators compete with each other in order to win over subscribers.

39. Why are mobile phones popular in China, according to the speaker?

A. They are considered as fashionable items.

B. They keep people closer to each other.

C. They are more convenient to users than fixed phones.

D. They are considered time-saving devices.

40. How does the speaker feel about the regulation of mobile services in India?

A. It has produced desired effects.

B. It has more advantages than disadvantages.

C. It helps promote competition.

D. It has created a negative impact in the market.

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China in the 21st century is making great progress in space technology. In 2003, the country sent up the manned spacecraft Shenzhou-V. Four years later, Chang’e-I went into orbit (轨道) around the moon. In 2008 a Chinese man did the country’s first spacewalk.

These achievements would have been unthinkable without the contribution of Qian Xuesen, a key scientist on space programs and rocketry (火箭技术) of the People’s Republic of China. This pioneering scientist passed away in Beijing on October 31 in 2009 at the age of 98.

   Once called “the father of our space industry”, Qian began working on China’s missile and space technology in 1956, when China had little technology. When asked by General Chen Geng whether the Chinese could develop their own missiles, Qian said Chinese could do anything that foreigners could.

His research helped lead to the explosion of China’s first atomic bomb (原子弹) in1964, as well as to its first man-made satellite in 1970 and its first manned spacecraft in 2003.

    Qian was born in Shanghai. He graduated from Shanghai Jiaotong University in 1934.Then he studied in the US at the Massachusetts Institute of Technology and later at the California Institute of Technology. During World WarⅡ, Qian’s research contributed to the development of rocket technology that the US military (军队) began using in the 1940s. He was once prevented from leaving the country because it was decided that he knew too much about certain military matters. It was not until in 1955 that Qian returned to China with the help of the late premier Zhou Enlai.

    “I plan to do my best to help the Chinese build a nation where they can live with dignity (尊严) and happiness, ” Qian told reporters before sailing for China in 1955. The great scientist devoted all his life to keeping the promise.

1. What is the article mainly about?

A. It gives a short history of Chinese missile and space programs.

B. It is about how Qian contributed to the Chinese space program.

C. It lists important events that Qian experienced.

D. It is a brief introduction to Qian, a famous Chinese scientist.

2.. Which statement about Qian is TRUE?

A. He was born in China and brought up in America.

B. He went to America for further study after graduation from university.

C. He returned to his hometown right after finishing his education.

D. He had worked on missiles in the US military before coming back to China.

3.Qian was personally involved in many historic events in China EXCEPT       .

A. the first spacewalk                                           B. the first man-made satellite

C. the development of missiles                   D. the explosion of an atomic bomb

4. From the article, we can conclude that       .

A. the US military had hoped to take full advantage of Qian’s talent

B. Qian had an important position in the US military in the 1940s

C. when World War broke out, Qian was studying at Shanghai Jiaotong University

D. it was not easy to get Qian back from the US

 

B

  China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.

  The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.

  U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.

  In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.

55.The second and third paragraphs show that ________.

A.The global online game market will be worth more than 136 billion yuan in 2012.

B.China’s online game market increased by 20% in 2008.

C.China’s online game market will become 60% less in 2009.

D.US, China and Korea together account for 90% of the global online game market.

56.China’s online game industry is different from that of the US and Korea because it’s ________.

A.made up of online, Web and mobile games

B.easily affected by the global economy

C.mainly based upon its home market

D.among the three largest online game markets

57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?

A.The rapid growth of online gamers in China.

B.A drop in game imports to China.

C.The global economic downturn.

D.The development of technology in China.

58.According to the last paragraph, which of the following is TRUE?

A.CNNC and iResearch worked together on the report.

B.Gamers under 18 were one of the age groups which grew the fastest last year.

C.At present there are 55.5 million online game providers in China.

D.The statements of CNNC and iResearch are contradictory.

 

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