In today's Internet age, the demand for online games continues to grow.Online computer game centers exist in many cities and towns throughout Asia.Facing the pressures of school and life, people tend to the virtual world, expecting an escape from these problems.Too often, however, they can lead to problems and unhealthy addictions.
This is most clearly seen in the example of South Korea.The country has the world's highest percentage of high-speed Internet services.It also has a high number of online game players and related problems.In 2002, a young man fell down suddenly and died while playing online games.He had been playing almost nonstop for 86 hours at an Internet café.Another young man killed his sister after becoming confused between the online world and real life.A 12-year-old boy stole US $ 16, 000 from his father and ran away from home.He did this to continue his addiction with an online game.Such problems, however, don't just happen in South Korea.They are spreading to other parts of Asia, as well.
What kinds of people develop online game addiction? What does the problem look like? Dr.SueHuei Chen, a clinical(临床的)psychologist, researches Internet addiction.She discovered some signs of at-risk individuals(个人)such as lacking friendships and good social skills.Those problem individuals feel it so difficult to stop playing online games that they could sacrifice things such as school or family.They feel the need to spend more and more time online.And they become upset if anyone tries to limit(限制)their online game playing.
How many problem game players are there? In mainland China, the number of problem online gamers is frightening.In 2004, the China daily reported that China had 13.8 million online game players.Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction.Such numbers point toward a growing problem among Chinese young people.
Make sure to keep control over your online game playing.If you don't control it, it can get control of you.
(1)
Why do people tend to the virtual world?
[ ]
A.
Because people like playing games.
B.
Because people face the pressures of school and life.
C.
Because they don't like studies.
D.
Because they don't listen to their parents.
(2)
What is mainly discussed in the passage?
[ ]
A.
The disadvantages of the Internet.
B.
The online game problems in Asia.
C.
The popularity of online games worldwide.
D.
The cause of online game addiction.
(3)
According to Paragraph 2, which of the following statements is NOT true?
[ ]
A.
The young killer's sister was killed in a fictional(科幻)world
B.
Online game playing results in the young man's death.
C.
People in South Korea have access to the Internet most easily.
D.
The teenage boy stole money because of his playing games online.
(4)
What can we learn from the passage?
[ ]
A.
Most people in Asia have developed an addiction to online games.
B.
Online game addictions cause many life-and-death arguments in South Korea.
C.
Lonely people seem to more easily develop Internet addictions.
D.
In the year 2004 there were a total of 13.8 million Chinese visiting the Internet.