题目内容
People appear to be born to compute. The numerical skills of children develop so early and so inexorably that it is easy to imagine an internal clock of mathematical maturity guiding their growth. Not long after learning to walk and talk, they can set the table with impressive accuracy—one plate, one knife, one spoon, one fork, for each of the five chairs. Soon they are capable of noting that they have placed five knives, spoons and forks on the table and, a bit later, which this amounts to fifteen pieces of silverware. Having thus mastered addition, they move on to subtraction. It seems almost reasonable to expect that if a child were secluded on a desert island at birth and received seven years later, he or she could enter a second grade mathematics class without any serious problems of intellectual adjustment.
Of course, the truth is not so simple. This century, the work of cognitive psychologists has illuminated the subtle forms of daily learning on which intellectual progress depends. Children were observed as they slowly grasped or, as the case might be bumped into concepts that adults take for granted, as they refused, for instance, to concede that quantity is unchanged as water pours from a short stout glass into a tall thin one.
Psychologists have since demonstrated that young children, asked to count the pencils in a pile, readily report the number of blue or red pencils, but must be coaxed into finding the total. Such studies have suggested that the rudiments of mathematics are mastered gradually, and with effort. They have also suggested that the very concept of abstract numbers--the idea of aloneness, a prerequisite for doing anything more mathematically demanding than setting a table—is itself far from innate.
1. What's the main idea about this passage?
A. The use of mathematics in child psychology.
B. Trends in teaching mathematics to children.
C. The development of mathematical ability in children.
D. The fundamental concepts of mathematics that children must learn.
2. It can be inferred from the passage that children normally learn simple counting——.
A. soon after they learn to talk
B. after they reach second grade in school
C. by looking at the clock
D. when they begin to be mathematically mature
3. According to the passage, when small children were asked to count a pile of red and blue pencils they——.
A. counted the number of pencils of each color
B. counted only the pencils of their favorite color
C. guessed at the total number of pencils
D. subtracted the number of red pencils from the number of blue pencils
4. What does the word “They” (Para. 3, Line 5) refer?
A. Children B. Pencils C. Mathematicians D. Studies
解析:
Anger at the practice of demanding dowries, which can lead to violence against brides, has caused a takeoff of "Angry Birds" called "Angry Brides" that aims to highlight the illegal practice still common in many South Asian countries.
Dowries -- such as jewelry, clothes, cars and money -- are traditionally given by the bride's family to the groom and his parents to ensure she is taken care of in her new home.
The custom was outlawed more than five decades ago. But it is still widely practiced, with the groom's family demanding even more money after marriage, leading to mental and physical abuse that can drive the woman to suicide.
"The Angry Brides game is our way of throwing a spotlight on the nuisance (陋习) of dowry," said Ram Bhamidi, senior vice president and head of online marketing for Shaadi.com, a matrimonial (婚姻的) website with two million members.
"According to a 2007 study, there is a dowry-related death every four hours in India. We condemn this and have consistently run campaigns on social media to help create awareness of the issue."
The name of the app, available on the group's home page, is a spinoff from the globally popular "Angry Birds" game. Its home page shows a red-clad, eight-armed woman resembling a powerful female Hindu goddess. Underneath, there is a caption: "A woman will give you strength, care and all the love you need ... NOT dowry!"
To play the game, users have to try and hit three dodging grooms -- a pilot, builder and doctor. There is a wide array of weapons to choose from, including a stiletto shoe, a frying pan, broomstick, tomato and loafer.
Each groom has a price tag, starting at 1.5 million rupees ($29,165). Every time the player hits a groom, his value decreases and money is added to the player's Anti-Dowry Fund, which is saved posted on their Facebook page.
"Since we launched the game last week, more than 270,000 people have liked the app. Both men and women seem to be playing it," said Bhamidi.
【小题1】What caused "Angry Brides" to appear online?
A.Women's rights' being seriously abused. |
B.Anger at the practice of demanding dowries. |
C.The bride's giving a great many dowries. |
D.The popularity of Angry Birds online. |
A.The custom of giving dowries has been in practice for five decades. |
B.Lack of abundant dowries may lead to the bride's being in violence. |
C.The illegal practice of dowries is still popular in many African countries. |
D.More dowries the bride gives mean a high social status of her family. |
A.relation | B.connection | C.copy | D.fake |
A.There are a variety of weapons to choose from. |
B.Ram Bhamidi thinks highly of the game. |
C.Men players don't find the game enjoyable. |
D.The game character looks like a Hindu goddess. |
A.Women's unfair treatment in the marriage. |
B.The popularity of the game "Angry Brides". |
C.The groom's demanding too many dowries. |
D.How to build an equal relation in the marriage. |