题目内容

D

 Stonehenge(巨石阵)may have been a prehistoric health center rather than a site for observing stars or a temple in honor of the dead, scientists said yesterday. New evidence unearthed at the World Heritage Site in more than 40 years suggests that the monument was a place where the diseased and injured went in groups, seeking cures.

After a two-week dig, scientists have concluded that Stonehenge was “the ancient healthcare centre of southern England” because of the existence of “bluestones”---the smaller columns of dolerite(辉绿岩)that formed an earlier stone structure.

By dating pieces of remains to around 7330BC, Tim Darvill, of Bournemouth University, and Goff Wainwright, of the Society of Amtiquaries have found that hunter-gatherers were at the site on Salisbury Plain 4,000 years earlier than thought. The first stage of Stonehenge, a round earthwork structure, was built around 3000BC. Professor Wainwright added: “I did not expect the degree of complexity we discovered. We’re able to say so much more about when Stonehenge was built and why---all of which changes our previous understanding of the monument.”

The research reveals the importance of the henge’s famous bluestones. Hundreds of bluestone chips gathered at the site have led the team to conclude that the bluestones were valued for their curing effects---the key reason that about 80 of them, each weighing up to 4 tons and a half, were dragged more than 150 miles from the Preseli Hills to Wiltshire. After years of research, Professors Darvill and Wainwright have concluded that, for thousands of years, the Preseli mountain range was home to magical health centers and holy wells.

Even today there are those who believe in the curing powers of the springs for coughs and heart disease, and people who use crystals and bluestones for self-curing. Radiocarbon tests have also revealed that the construction of the original bluestone circle took place around 2300BC, three centuries later than originally thought. Interestingly, on the same day died the “Amesbury Archer”---a sick traveler from the Swiss or German Alps who had an infected knee---whose remains were discovered about five miles from Stonehenge. The professors believe that he was a devoted religious person who was hoping to benefit from the curing powers of the monument.

63.Stonehenge is recently believed to be a place for people           .

    A.to recover from poor health    B.to observe star movements

    C.to hold religious ceremonies   D.to gather huge bluestones

64.What can be inferred about Stonehenge from the passage?

       A.The springs could cure coughs and heart disease best.

       B.The new discovery was the same as what had been expected.

       C.Some huge bluestones were not produced at Stonehenge.

       D.The original bluestone circle was thought to be constructed around 2000BC.

65.The sick traveler in the passage is supposed to be           .

       A.a devoted religious person from Stonehenge

       B.one of the earliest discoverers of Stonehenge

       C.the first explorer to test the magical power of bluestones

       D.a patient trying to cure his infection at Stonehenge

66.Which of the following might be the best title for the passage?

       A.Stonehenge: A New Place of Interest     B.Stonehenge: Still Making News

       C.Stonehenge: Heaven for Adventurers     D.Stonehenge: Still Curing Patients

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    When a storm is coming, most people leave the area as quickly ad possible and head for safety. But there are a few people who will get into their cars and go straight for the center of the storm. These people are willing to risk(冒…危险)being killed by floods or 100-kilometer-an-hour winds for the excitement of watching the storm close up.

   “Storm chasing(追逐)” is becoming an increasingly popular hobby(喜好), especially in the Midwest of the United States, where there are frequent storms between March and July. A storm chaser begins the day by checking the Internet for the latest weather reports, and then drives up to 1,000 kilometers to where the storm will be and waits for it to develop.

    Although anyone can do it , storm chasing is extremely dangerous. The power of a big storm can throw a cow into the air or destroy a whole house in seconds. Storm chasers are also often hurt in accidents caused by driving in a heavy rain. If you are a beginner, it is much safer to join a group for storm-chasing vacations during the storm season.

Even then, storm chasing is not all adventure and excitement . “Storm chasing is 95% driving,” says Daniel Lynch, who spends most of his summer storm-chasing.    “Sometimes you can sit around for hours waiting for something to happen, and all you get is blue sky and a few light showers.”

    However, for storm chasers, it is all worth it. “When you get close to a storm, it is the most exciting sight you will ever see in your life,” says Jasper Morley. “Every storm is an example of the power of nature, It is the greatest show on Earth.”

56. For storm chasing, the first thing storm chasers do is to          .

A. head straight for the center of the storm  B. get into the car for safety

C. wait patiently for the storm to develop    D. collect information about a coming storm

57. Beginners of storm chasing are advised             .

A. not to drive in a heavy rain                           B. to do it in an organized way

C. not to get too close to a storm                 D. to spend more time on it in summer

58. By saying “it is all worth it” in the last paragraph, the author means that             .

A. storm chasing costs a lot of money          B. storm chasing is worth hours of waiting

C. efforts in storm chasing are well paid          D. a storm presents the greatest show on Earth

59. What can we learn from the text?

A.  Sometimes storm chasers get nothing but disappointment

B.  Many storm chasers get killed in the storms.

C. Storm chasing is becoming popular around the world.

D. Storm chasing is only fit for young people.

B

  China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.

  The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.

  U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.

  In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.

55.The second and third paragraphs show that ________.

A.The global online game market will be worth more than 136 billion yuan in 2012.

B.China’s online game market increased by 20% in 2008.

C.China’s online game market will become 60% less in 2009.

D.US, China and Korea together account for 90% of the global online game market.

56.China’s online game industry is different from that of the US and Korea because it’s ________.

A.made up of online, Web and mobile games

B.easily affected by the global economy

C.mainly based upon its home market

D.among the three largest online game markets

57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?

A.The rapid growth of online gamers in China.

B.A drop in game imports to China.

C.The global economic downturn.

D.The development of technology in China.

58.According to the last paragraph, which of the following is TRUE?

A.CNNC and iResearch worked together on the report.

B.Gamers under 18 were one of the age groups which grew the fastest last year.

C.At present there are 55.5 million online game providers in China.

D.The statements of CNNC and iResearch are contradictory.

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