题目内容
A.In a bank. B.In a restaurant. C.In a bookshop.
Mike has a little sister. ________ name is Lily.
A.My B.His C.Her D.Your
“百川东到海,何时复西归?少壮不努力,老大徒伤悲”。珍惜时间就是延长生命。无论年轻或年老,健康或疾病,贫穷或富有,我们都应该节约时间,珍惜生命。
学校英文网站正在开展以“志存高远,惜时如金”为主题的征文活动。请你用英语写一篇短文投稿,谈谈你生活中是怎么利用时间的,以及这样做的意义。在你校“流金时光”广播中号召更多的同学学会珍惜利用时间。
要求:
1. 120词左右,开头和结尾已给出,不计入总词数。
2. 文中不能出现自己的姓名和所在学校的名称。
参考信息:
1. 日常活动(时间、地点、内容……)
2. 活动意义(效率、贡献、生命……)
3. ……
Hello, everyone. The fastest thing in the world is time, that’s because... ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Thank you!
—Look, how wonderful this Chinese knot (中国结) is!
—So it is. Chinese knot is a________Chinese art with a long history.
A.useless B.common C.modern D.traditional
听两遍。根据你所听到的短文内容,从A、B、C三个选项中选出正确答案,并把答题卡上对应题目的答案标号涂黑。
1.How old are the speaker’s parents?
A.Under 60. B.About 65. C.Over 70.
2.What happened at the speaker’s home village?
A.A big rainstorm. B.An earthquake. C.A car accident.
3.How long will the speaker stay at home?
A.For three days. B.For five days. C.For a week.
4.What can the speaker do to help?
A.Do some repair work. B.Call the police. C.Buy a new house.
A.Well, I hope so. B.Sure, I will. C.Oh, I forgot it.
阅读下面的短文,根据短文内容回答问题。
Apps are taking the place of teachers as technology plays a bigger role in language education.
Ma Ruining has been studying English for a long time, but her teachers are not in the classroom — they’re in the palms(手掌) of her hands. Ma has several English learning apps. They are often for users who want to improve their English, from listening to speaking.
Although she’s tired from eight hours’ office work, she does not spend her free time just relaxing by watching TV dramas as she did before.
She takes out her mobile phone and begins to practice her spoken English with an app called Liulishuo (“speaking fluently” in English), which offers ways to people looking to improve their spoken English.
A 10-second audio clip(音频) by native speakers is then played on the app as Ma starts her lesson. After that, the app asks her to imitate(模仿) the piece. The app then scores her performance on a scale (数值范围) from 1 to 100 and gives advice on how to make improvements.
“If you score more than 90, it means your pronunciation is good,” says Ma, who has been practicing English every day on the phone for the past six months.
“At first, I usually only get a score of 70 as I often mispronounce,” adds Ma, 26. “I graduated two years ago, but I wanted to improve my spoken English to study or travel abroad some day in the future.”
English learning apps make it convenient for people to study English. So what English learning apps are you using now?
1.According to the passage, who often uses English learning apps?
__________________________________________________________
2.How did Ma Ruining spend her free time relaxing?
3.Will the app called Liulishuo provide users with suggestions?
4.How often does Ma practice English on the phone?
5.Why did Ma want to improve her spoken English?
数据时代加速到来!2003年的非典,由于大家都不敢出门,刘强东把中关村的实体店铺搬到了线上;马云看到了C端购物的需求 (demand),顺势创立了淘宝。2020年2月华为支撑湖北移动、联通开通火神山5G基站 (Vulcan Mountain 5G base station),首个“远程会诊平台”(remote consultation platform)正式投入使用。假如你是张华,请以此为主题写一篇演讲稿。
内容包括:
1、阐述2003年网上购物给人们带来的生活变化;
2、比较2020年5G数据时代的到来对生活方式的改变;
3、呼吁科技强国?
作文要求:
1、不能照抄原文;不得在作文中出现学校的真实名称和学生的真实姓名;
2、语句连贯,词数80个左右。作文的开头已经给出,不计入总词数。
Ladies and gentlemen,
I am Zhang Hua. As you know, the age of data technology has changed our lives a lot in the past 70 years.
________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
People are playing video games everywhere they go these days, whether they are riding a bus, waiting for the subway or sitting in a restaurant .Some of them enjoy these games so much that they can't put them down.
But is playing video games a healthy habit? The World Health Organization doesn't think so. In June, it accepted “gaming disorder (游戏上瘾)” as a mental health problem in its International Classification of Diseases (国际疾病分类), CNN reported.
According to the International Classification of Disease, "gaming disorder" means continuous or longtime video-gaming behaviors, whether online or offline. Of course, not everyone who plays video games has this disorder. It does have its main characteristics (特征).
Jack Melville, one of the "gaming disorder" video game players, told China Daily that when he began playing video games, he promised himself to control the playing time less than one hour. But as he played video games more and more and got more pleasure from playing games, he couldn't control the time anymore and he even played video games throughout the night.
Another middle school student, Camilla Liran, has much trouble in her life because of "gaming is order". She used to have quite a few friends and like to join different school clubs. However, playing video games caused serious problems to her normal life. She even argued and fought with her parents a lot because of playing video game too much.
In fact, some countries are working to solve this problem. South Korean has made a law stop children under 16 from playing online games between midnight and 6 a.m., USA Today reported.
Chinese tech company Tencent is also controlling the time that teenagers can play its games. Children between 12 and 18 years old can only play two hours every day.
1.Did WHO accept "gaming disorder" as a mental health problem?
___________________________________________
2.What is "gaming disorder" according to the International Classification of Disease?
3.How can we solve this problem according to the passage?
4.Do you think playing video games is good for study and life? Why or why not?