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Apps are taking the place of teachers as technology plays a bigger role in language education.

Ma Ruining has been studying English for a long time, but her teachers are not in the classroom — they’re in the palms(手掌) of her hands. Ma has several English learning apps. They are often for users who want to improve their English, from listening to speaking.

Although she’s tired from eight hours’ office work, she does not spend her free time just relaxing by watching TV dramas as she did before.

She takes out her mobile phone and begins to practice her spoken English with an app called Liulishuo (“speaking fluently” in English), which offers ways to people looking to improve their spoken English.

A 10-second audio clip(音频) by native speakers is then played on the app as Ma starts her lesson. After that, the app asks her to imitate(模仿) the piece. The app then scores her performance on a scale (数值范围) from 1 to 100 and gives advice on how to make improvements.

“If you score more than 90, it means your pronunciation is good,” says Ma, who has been practicing English every day on the phone for the past six months.

“At first, I usually only get a score of 70 as I often mispronounce,” adds Ma, 26. “I graduated two years ago, but I wanted to improve my spoken English to study or travel abroad some day in the future.”

English learning apps make it convenient for people to study English. So what English learning apps are you using now?

1.According to the passage, who often uses English learning apps?

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2.How did Ma Ruining spend her free time relaxing?

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3.Will the app called Liulishuo provide users with suggestions?

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4.How often does Ma practice English on the phone?

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5.Why did Ma want to improve her spoken English?

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People are playing video games everywhere they go these days, whether they are riding a bus, waiting for the subway or sitting in a restaurant .Some of them enjoy these games so much that they can't put them down.

But is playing video games a healthy habit? The World Health Organization doesn't think so. In June, it accepted “gaming disorder (游戏上瘾)” as a mental health problem in its International Classification of Diseases (国际疾病分类), CNN reported.

According to the International Classification of Disease, "gaming disorder" means continuous or longtime video-gaming behaviors, whether online or offline. Of course, not everyone who plays video games has this disorder. It does have its main characteristics (特征).

Jack Melville, one of the "gaming disorder" video game players, told China Daily that when he began playing video games, he promised himself to control the playing time less than one hour. But as he played video games more and more and got more pleasure from playing games, he couldn't control the time anymore and he even played video games throughout the night.

Another middle school student, Camilla Liran, has much trouble in her life because of "gaming is order". She used to have quite a few friends and like to join different school clubs. However, playing video games caused serious problems to her normal life. She even argued and fought with her parents a lot because of playing video game too much.

In fact, some countries are working to solve this problem. South Korean has made a law stop children under 16 from playing online games between midnight and 6 a.m., USA Today reported.

Chinese tech company Tencent is also controlling the time that teenagers can play its games. Children between 12 and 18 years old can only play two hours every day.

1.Did WHO accept "gaming disorder" as a mental health problem?

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2.What is "gaming disorder" according to the International Classification of Disease?

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3.How can we solve this problem according to the passage?

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4.Do you think playing video games is good for study and life? Why or why not?

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