题目内容

5、At least 12 other murders since 1997, have been linked to an addiction with violent video games.This year, the parents of a 14-year-old murder victim in the UK blamed the killer's obsession(着迷) with the game Manhunt, causing a government review of legislation(立法) to protect children.

But is there any scientific evidence that mere games can make children and young adults more aggressive, or possibly even murderous? There is no doubt children are being exposed to more games violence than ever: around a quarter of all games produced in the US contain some violence.Combine that with the developing sales expected across all types of video games and its clear exposure to virtual violence can only increase.And the violence is becoming more vivid as increases in computing power make the games look ever more realistic.

Psychologists think there may be many reasons why violent games are more harmful to children than violent movies.Firstly, players are actively involved in violence, and may begin to use weapons as second nature.Secondly, violent games provide repetitive aggressive experiences that are rewarded by more killing.

Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression.People who played violent games were more likely to admit to aggressive behavior, including attacks or robberies.

Earlier this year, a study of 13 to 14-year-old children was reported.More than half had played games recommended only for over-18s.The more violent the games they played, the more they considered physical aggression to be acceptable.Other authors in the same edition report that children who play violent games are more likely to argue with teachers and figh.

The matter is controversial, however.Jeffrey Goldstein, a psychologist at the University of Utrecht in the Netherlands and a consultant to some video games publishers, agrees that there is good evidence that children who are exposed to violent media, including video games, are more aggressive.But he warns it might not be a simple case of cause and effect: aggressive kids might be most attracted to violent games.

1.What will be probably discussed in the paragraph following the passage? 

A.Further research on the harm of violent games.

B.The results of more experimental studies.

C.Ways to protect children from violent games.

D.Further research on the advantage of violent games.

2.From the first paragraph, we can know that        . 

A.computer games have little to do with violence in real life

B.Manhunt has resulted in the death of one of its players

C.lifelike computer games are forbidden in the UK

D.legislation to protect children in the UK still needs improving

3.Violent games are more harmful to children than violent movies because        

A.violent movies are not so attractive to children

B.the viewers can't take part in violent movies

C.violent movies are not popular with children

D.children can win awards in violent games

4.What can be inferred from the passage?

A.There are at least 12 murders in 1997 linking with violent games.

B.Children who play computer games often quarrel with their teachers and parents.

C.The more violent games kids play, the more aggressive behaviors they are involved in.

D.The number of violence is increasing as a result of violent video games.

5.What would be the best title for the passage? 

A.Games and Murder.

B.Should Computer Games Become Lifelike?

C.How to Play Violent Games.

D.Violent Games or Non-violent Games?

试题答案

5、CDBDA

相关题目

At least 12 other murders since 1997, have been linked to an addiction with violent video games.This year, the parents of a 14-year-old murder victim in the UK blamed the killer's obsession(着迷) with the game Manhunt, causing a government review of legislation(立法) to protect children.

But is there any scientific evidence that mere games can make children and young adults more aggressive, or possibly even murderous? There is no doubt children are being exposed to more games violence than ever: around a quarter of all games produced in the US contain some violence.Combine that with the developing sales expected across all types of video games and its clear exposure to virtual violence can only increase.And the violence is becoming more vivid as increases in computing power make the games look ever more realistic.

Psychologists think there may be many reasons why violent games are more harmful to children than violent movies.Firstly, players are actively involved in violence, and may begin to use weapons as second nature.Secondly, violent games provide repetitive aggressive experiences that are rewarded by more killing.

Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression.People who played violent games were more likely to admit to aggressive behavior, including attacks or robberies.

Earlier this year, a study of 13 to 14-year-old children was reported.More than half had played games recommended only for over-18s.The more violent the games they played, the more they considered physical aggression to be acceptable.Other authors in the same edition report that children who play violent games are more likely to argue with teachers and figh.

The matter is controversial, however.Jeffrey Goldstein, a psychologist at the University of Utrecht in the Netherlands and a consultant to some video games publishers, agrees that there is good evidence that children who are exposed to violent media, including video games, are more aggressive.But he warns it might not be a simple case of cause and effect: aggressive kids might be most attracted to violent games.

1.What will be probably discussed in the paragraph following the passage? 

A.Further research on the harm of violent games.

B.The results of more experimental studies.

C.Ways to protect children from violent games.

D.Further research on the advantage of violent games.

2.From the first paragraph, we can know that        . 

A.computer games have little to do with violence in real life

B.Manhunt has resulted in the death of one of its players

C.lifelike computer games are forbidden in the UK

D.legislation to protect children in the UK still needs improving

3.Violent games are more harmful to children than violent movies because        

A.violent movies are not so attractive to children

B.the viewers can't take part in violent movies

C.violent movies are not popular with children

D.children can win awards in violent games

4.What can be inferred from the passage?

A.There are at least 12 murders in 1997 linking with violent games.

B.Children who play computer games often quarrel with their teachers and parents.

C.The more violent games kids play, the more aggressive behaviors they are involved in.

D.The number of violence is increasing as a result of violent video games.

5.What would be the best title for the passage? 

A.Games and Murder.

B.Should Computer Games Become Lifelike?

C.How to Play Violent Games.

D.Violent Games or Non-violent Games?

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