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________ comedians have in common _______ the players in a comedy is their use of word play.
- A.What, with
- B.That, with
- C.What, in
- D.That, in
________ comedians have in common _______ the players in a comedy is their use of word play.
[ ]
________ comedians have in common _______ the players in a comedy is their use of word play.
[ ]
Have you ever heard the phrase, “Love is blind”? If so, you are already 21 with a type of mistake in our attempts to understand others: halo effects. This type of mistake 22 to the fact that once we form an overall impression of somebody, it could have strong effects on our 23 of his personality. 24 , halo effects are both common and powerful. For example, most organizations contain one or more “superstars”--- people who have earned the reputation for being unusually 25 and capable. Once they have gained such a “halo”, everything they do receives good 26 . Ideas that would be regarded as just so-so if suggested by someone else are seen as 27 when proposed by these persons. And actions that might be considered risky if taken by others are seen as brave when carried out by these “chosen” men and women.
As you can see, halo effects carry high costs. They may lead some persons to have an 28 high opinion of their own worth, while making things 29 for others who are equally deserving. Further, by giving too much influence to persons who are not ready to receive it, and by preventing hidden talent from being 30 , they can harm organizations as well as individuals. Clearly, then, it is important to recognize the existence and impact of halo effects; only then can their harmful effects be avoided.
21. A. familiar B. wrong C. connected D. bored
22. A. adds B. extends C. keeps D. refers
23. A. choices B. memories C. judgments D. requirements
24. A. Unfortunately B. Probably C. Hopefully D. Generally
25. A. amusing B. conscious C. fashionable D. talented
26. A. comment B. reply C. effect D. opportunity
27. A. average B. excellent C. funny D. similar
28.A. unexpectedly B. understandably C. unreasonably D. unsuccessfully
29. A. difficult B. disorderly C. valuable D. significant
30. A. harmed B. discovered C. wasted D. protected
查看习题详情和答案>>In today’s Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world’s highest percentage of high – speed Internet services. It has also a high number of game players who are addicted to online games.
In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12 – year – old boy stole $ 16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China’s 13.8 million online game players were under 25. And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth.
Dr. Sue – Huei Chen, a psychologist , discovered some signs of at – risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to limit their online game playing.
The passage is mainly about .
A.online games B.problems caused by online games
C.computer problems in Asia D.problems caused by young people
In the passage, the writer tells us a fact that .
A.South Korea has a large number of Internet schools
B.More and more young men are stealing money for online games
C.China’s online game players are all under the age of 25
D.Online game addiction is a very common problem in South Korea
After reading the passage, we know that in China .
A.many young people are playing online games for fun
B.many young people are getting addicted to online games
C.only those under 25 like to play online games for long periods
D.80 percent of the Chinese depend on online games to get relaxed
According to the passage, are more likely to become addicted to online games.
A.people under great pressure from school and work.
B.people well known in the field of computer games
C.people with unsolved problems and few friends
D.people who’d like to take a risk in computer games
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